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Mercen-X
The Renaissance
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Location: on death's front porch with a shotgun.
#1
Default Dire Stem: Evolution Born of War

***Disclaimer-- This is not an RP, however I do need several randomly created characters. If you would be so kind, I'd like some volunteers.

Character Type:

Machine Armada

Robots = mechanical non-sentients usually carrying various tools or weaponry; serve multiple purposes from assembly to attack
Automatons = mechanical creatures of various design usually serving as the first wave of attack in battle
Androids = humanoid machines possessing far greater strength that humans, they are best for a first or second wave in combat
AI/Aims = artificially intelligent humanoid machines capable of hyper-decision and logic; usually reserved for development of strategy and tactics
“Romans”/R. Humans = artificial emotion-capable humanoid machines; the ability to feel pain and emotions (especially fear and anger) make the Roman a genius intel-gathering device, particularly for their ability to blend into the flesh ranks
*Transformers = humanoid machines of various size capable of stealth configurations; though like Romans in their ability to feel pain and emotion, these mechanoids are respected for their often-occurring immense size and power
Cyborgs = humans with cybernetic attachments; though scorned by the machine hierarchy, humans are assimilated into the machine ranks through technological rehabilitation; because their connection to the singularity makes them incapable of properly expressing emotions, they are not fit for intel-gathering purposes
*Navis = nanomachine infected superhumans

Human Brigades

Berserkers = relentless attackers usually carrying large weapons; these brutes are usually empowered by aura crystals or bulked up on steroids
Ironclads = armored warriors similar to archaic knights; though fast on their feet, their attacks are usually slow and clumsy
*Sorcerers = manipulators capable of matter alteration through chemical and alchemical devices
*Magicians = manipulators of the mind relying heavily on illusion and sleight of hand, magicians are keen of eye and bear a heightened ability to deceive
*Ninja = manipulative warriors; like magicians, they are capable of illusory manipulation and stealth movement and are highly agile to boot; this allows them to attack quickly and retreat without being detected
Gunmen = sharpshooters handy with firearms; usually working alone, gunmen are like to prefer rifles and situate themselves at vantage points where they are hard to find
Hyperacts = highly agile fighters capable of telekinetic reinforcement; usually using their telekinesis to augment their own muscles for faster pace, higher jumps, or stronger attacks, hyperacts are also capable of telekinetic bursts and can move various objects with the correct concentration
*Destroyers = powerful elementalists chemically altered to gain control over varying powers occurring in nature

Name: (one or two)
Age:
Gender:
Equipment:
Character Type:
Abilities: (only for those marked with *)
Origin Story or Personality Profile: (don't be ridiculous, I'll need this: trace back to at least a year earlier, detail three important events, and explain why they are here now)

Last edited by Mercen-X; 08-20-2007 at 11:29 PM.
Old 07-18-2007, 11:59 PM
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Mercen-X
The Renaissance
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Location: on death's front porch with a shotgun.
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Dire Stem is meant to be a tournament, like those composed by Behold the Void.

The story goes that mankind developed multiple means of evolution: mechanical and biophysical. The first to receive advancement was mechanical due to the arrival of alien machines.
The next advancement came as a precursor to the coming war between man and machine. The mind's abilities were expanded and following that were the body's.
Now powerful creatures exist on both sides, man and machine and the ultimate battle is at hand.

There is no treaty or truce being decided by the tournament. Instead the battles within are basically chance occurrences in which one character may be pit against another. A lot of the story will have massive battles, but the parts of the story pertaining to the characters you create will be one-on-one with little or no interference.

Warning

I don't expect betting as I doubt anyone would want to bet on two tournaments occurring simultaneously (Void's Villain Tourney). However, if you've got the gambling bug, I'll set up accounts for whoever really wants to bet. Keep in mind, I'm not collaborating with Void so your winnings won't carry over to his next tournament. However, if I write another tournament, your winnings will return their. Also, I may yet be able to work out a deal with Void allowing betters with slimmer funds to take exchange their winnings from my tournament to his. I offer no guarantees though.

Last edited by Mercen-X; 08-21-2007 at 08:38 PM.
Old 08-20-2007, 11:38 PM
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The Triumphant Hero
Returns Victorious
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Location: None shall pass!
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Name: Arelis Cannet
Age: 23
Gender: Male
Equipment: 7 EM Phased Kunai (Steel blades with an EMP generater), Data Transmitter (Used to deliver viruses), EM Phased Wakizashi
Character Type: Ninja
Abilities: Summon Smoke Cloud (Impenetrable to all vision), Chameleonic Form (Invisibility), Illusory Double (Creates Second version of self)
Origin Story or Personality Profile: Arelis was taken at a young age and enhanced due to his body's aptitude for such enhancements. He was trained up in stealth, and was given limited illusory capabilities. His first fight was against a group of hunter robots on a raid. He easily dispatched them with his superior speed and intellect. On his first assigned mission, he infiltrated a machine base and evaded detection until he reached the mainframe, and uploaded a virus into their computers, as well as the AI commanding the base. He is now being sent on assassinations to defeat the stronger warriors of the machine army due to his skill.
Old 08-21-2007, 09:31 PM
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Laddy
Stylishly High
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Location: Tennessee *yawn*
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Okay, I'll assist, here's a character.

Name: Gazille Albaska
Age: 43
Gender: Female
Equipment: Electric Energy Charged Sycthe, Double-Barreled Machine Gun
Character Type: Sorceror
Ability: Plasma Blast (Creates a beam of hot damage the foe.) Liquid Sycthe (Makes sycthe into a liquid form for easy movement, making her quicker, dealing more damage.) Elemental Wall (Creates a wall of various elemental properties, defending her for a time.)
Origin Story or Personality Profile: Born into a standard family, Gazille grew up in a standard home, at nineteen, she decided she would wish to discover the different form and effects of matter, but an accident nearly cost her life. Using mechanical parts to replace her lost left arm, right eye, and right foot, she is now a cyborg. She is used for military purposes, mainly, and mas married at twenty-five, she now works in the military and had two children, 14 year-old Ocean, and 16 year-old Syre. She can remember the day she received a medal for her grand strategy, and hopes to create a functional life for her family to he inevitable retirement. She has dark brown hair and green eyes, and stands at five feet, nine inches, and is pretty attractive and young-looking for her age.
Old 08-21-2007, 10:28 PM
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scrumpleberry
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Location: in my scrumpleberry tree
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Name: Cira
Age: 73
Gender: Female
Equipment: 3 of each guided bombs, inciendary bombs, nail bombs, armour - piercing bombs, and ten hand grenades. She also wears an odd monocle on one eye that allows her to see heat.
Character Type: Roman
Origin Story or Personality Profile: 1. Something went wrong during her creation process, and this caused several unwanted side effects; she cannot smell or taste, she cannot empathise or sympathise with others - a feat which most of her kind are famed for, and she has a great deal of odd grey scarring on her skin. Some of her facial muscles are paralysed; she can smile but cannot use any of the other muscles in her face. She is also a little messed up psychologically in that she considers herself to be superior to 90% of the other beings she meets, and just really likes blowing stuff up.

2. She was intended to be excecuted as a horrible mistake when she killed her commander for trying to explain to her that she couldn't keep on acting without permission, but she managed to deliver such an excellent speech to the judge before she was excecuted that she was kept alive. For her speaking skills, she earned a higher position in the army.

3. As of yet, she has never known fear, because she has never been defeated. Therefore she is not aware of what it is like to lose, and she acts a little recklessly because of this. It is probable that when, if ever, she loses, she may suffer a mental breakdown, which will have disastrous bomb involved consequences for all.



3.
Old 08-22-2007, 12:18 AM
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Albel
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Location: Nottz,UK
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Name: Izak
Age: 2 (Physical and mental appearance of a man)
Gender: Male
Equipment: Dual laser swords/ Dual laser guns and electric shield
Character Type: Tansformer
Abilities: Transformation (Turns into one of three forms- Robotic human form, robotic beast form "A Tiger", Roboit jump jet). Mimic Transformation (only works if facing another machine- copys there looks and weapons, but not there abilitys).
Origin Story or Personality Profile: Izak was created 2 years ago as an advance military soldier and was the first of its kind, but the factory in which he was created was destroyed making him the only one ever made. Without any kind of memory or command chip installed Izak wondered the world without a perpose, until a year a go were he came across some other transforming robots who took him in. After a year of training, Izak very skilled in many weapons and could transform into different things at the blink of an eye. Izak stands one meter taller than the average man and is completely silver apart from his gleaming blue eyes.
Old 08-22-2007, 12:46 AM
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Rase
Fused Shadows
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Location: Near Sacramento, CA.
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Name: Gerald Kuniper
Age: 33 years
Gender: Male
Equipment:
Two Turbine 9mm machine pistols (100 rounds/per clip, able to dual wield)
Hermes .50 cal carbine (10 rounds per clip)
Two White Daggers (2 1/2 foot blade, made of a titanium alloy, able to dual wield)
Character Type: Hyperact
Origin Story or Personality Profile: Raised by the mayor of a small rural village, Gerald always wanted more in life and knew he could get it. Unaware of the greater conflict, he was fond of long runs for exercise, sometimes running as much as 50 miles a week in addition to his daily chores. It was while running one day that he noticed that he possessed telekinetic abilities to some extent. While imagining that he was moving a boulder, he was shocked to see it actually move. From then on he hid his gift, running a few miles out of town and practicing his abilities, honing and strengthening them. Soon he thought of using them to assist his own movements, and he was immediately satisfied with the results, running at a far faster pace than he had previously thought possible. With this Gerald left his village one night, taking supplies and running toward the city of Kone. Upon arriving he soon found he was not the only one with his abilities, and he joined up with the Human forces, using their training program to make himself even more skilled. He was eager to be out in battle, and soon was on the field, where he continually advanced his skills in muscle augmentation and telekinetic attacks. His main strategy in battle consisted of flat out suppression and overpowering enemies with his twin Turbines or simply picking enemies off with his Hermes. Should he need to his is also well-versed in melee fighting, using his two White Daggers in tandem against foes. Now an Advanced Agent in the Brigade, his focus is more on training, though he still goes on plenty of reconnaissance missions and occasionally gets to fight in the thick of battle again.
Old 08-22-2007, 12:52 AM
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Hazzard
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Location: London
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Name : Kaiser Wyvern
Age : 27 years
Gender : Male
Equipment :
A curved decisive, and 5 foot scimitar, quite wide in size, and is often implemented as a shield in battle, serving offense and defense (Main arm of weaponry)
Several hand grenades, extends to far ranges when exploded and chemically adjusted at the will of the user (projectile weapons)
Two crystal formed daggers, arms length, capable of dual wielding (projectile weapons)
Character Type : Destroyer
Original Story or Personality Profile : Grew up in a fairly normal suburbs of a mediocre status town, the villagers strongly honed in the talent of manipulating elemental forces to the will, they knew this skill quite some hundreds of years ago; being persistent to not let any intruding people know their geometric secrets. The villagers taught their predecessors over the years how to handle such a skill, and Kaiser was one of the youngsters who had sailed through the ranks. Kaiser was the first to learn the arts of using all six elements with ease; Wind, Fire, Water, Earth, Thunder and Ice - excelling to be the seventh geomancer to ever succeed in such a thing, he done this at the age of 24. Before his success he had lived a life staled with misery, as his mother had died in labor with his youngest brother, he was twelve to hold this burden as he father had been driven to insanity, because of his wife's death; unfortunately his father committed suicide two months after, leaving Kaiser to look after his youngest brother and carry him through life. Kaiser studied hard the next few years, ignoring the deep pain he felt inside, his personality was shining upon the locals, as they took notice of his strong sense of perseverance, tolerance and eagerness to conquer goals. Kaiser, though heartache, had lacked in socializing with any sort of groups or friends, but just took care of his brother instead, confiding his feelings a few times, but never too deep. His skills in geometric magic was unmatched, as he had searched vigorously through text books, held many practical training sessions in all sorts of conditions, learned the way to manipulate all forms of terrain, and even surpassed others to use the weather to his will, by conjuring balls of electrical spheres down to his fingertips. He wields a large scimitar which was given to him by the mayor of the town, as a reward for his hard-work and honorable ranking. Kaiser left home at 25, traveling the world to improve his abilities, once more.
Old 08-22-2007, 04:17 PM
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