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| Cid's Knight |
#25 Dragoons aren't magically inclined, but they would obviously be allowed, all jobs are allowed in all areas. What I kind of want to do is get leaders to start hosting particular academies for certain jobs in their cities, so we know where people might go to get their training. The jobs I suggested would probably be the ones most likely to be hosted. A lot of you seem to want to have Dragoons, but the fact is they will be in a more martial-oriented area, they don't use magic, merely physical prowess. |
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| Cid's Knight | Actually I would suggest the monk instead. Samurai tend to use some spiritual energy techniques but monks use more which would make them a good outlet for the martial urges of some of your citizens. Actually, as a desert nation you are probably fairly reliant upon chocobos. I was going to suggest that you also include dragoons in YOUR nation, I think they'd fit well. And on that note, I've been working out the basic job synopsis here, and will soon be moving on to skills. I haven't decided if I'm going to allow for advancement or if I'm just going to make players pick and choose certain abilities and never allow them to gain anymore, so if anyone has any suggestions regarding that I'd like to hear them as well. Scale is as follows: 5=Best 4=Skilled 3=Average 2=Poor 1=Abominable 0=Nonexistant Dark Knight: The Dark Knight is a powerful warrior that can wield rudimentary black magic. The Dark Knight's specialty is using "dark" element spells with their swords in order to inflict damage. Martial: 4 Magic: 3 Speed: 2 Toughness: 4 Paladin: The Paladin is much like the Dark Knight as far as abilities. They can use rudimentary white magic, and they specialize in using "light" element spells with their swords in order to inflict damage. Martial: 4 Magic: 3 Speed: 2 Toughness: 4 Black Wizard: The Black Wizard can use every black magic spell in existance, making them a powerful offensive foe. Black Wizards are physically weak, and do not do well in a fight. Martial: 1 Magic: 5 Speed: 3 Toughness: 2 White Wizard: The White Wizard can use every white magic spell in existence, allowing them to heal and boost their comrades. White Wizards are better fighters than Black Wizards, as their spells are more of a defensive nature. Martial: 2 Magic: 5 Speed: 2 Toughness: 3 Red Wizard: The Red Wizard can use moderatly powerful white and black magic spells, as well as wield weapons with some proficieny. Red Wizards are average in everything they do, they are the median in all skills. Martial: 3 Magic: 3 Speed: 3 Toughness: 3 Dragoon: The Dragoon is a mighty warrior that can leap high into the air and come crashing down upon their foes, spearing them upon their mighty lance. While they are strong and tenacious fighters, they have no proficiency in magic whatsoever. Martial: 5 Magic: 0 Speed: 3 Toughness: 4 I'll add a few more later. |
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| Cid's Knight | Martial=Skill with weapons and hand-to-hand fighting. Monk: Monks are masters of unarmed combat. In addition, they are quite skilled at channeling their spiritual force for potent attacks. Martial: 4 Magic: 3 Speed: 4 Toughness: 2 Ninja: Ninja employ basic magical skills and great speed and battle prowess to defeat their enemies. However, they are frail and easily defeated when met head-on. Martial: 4 Magic: 2 Speed: 5 Toughness: 1 Samurai: Samurai are the ultimate masters of hand-to-hand combat. They wield their swords with deadly grace and efficiency, and they have basic facility with tapping their spiritual force to unleash devestating attacks. Martial: 5 Magic: 1 Speed: 4 Toughness: 3 Thief: Thieves are nimble and quick, able to dodge most attacks and steal whatever item they desire. Decent fighters, Theives are skilled at attacking from the shadows. Martial: 3 Magic: 0 Speed: 5 Toughness: 3 Berserker: Berserkers are mighty warriors, but their true strength emerges when they enter their battle-rage, at which point they become nigh unstoppable. NOTE the Berserkers are considered to have +1 martial, speed and toughness while in their rage, but attack anything around them. Martial: 4 Magic: 0 Speed: 4 Toughness: 4 Summoner: Summoner can command powerful beings to do their bidding. While their magic is arguably the most powerful there is, they are hopelessly frail and easily defeated. Martial: 1 Magic: 5 Speed: 2 Toughness: 1 Blue Wizard: Blue Wizards employ powerful magic that they absorb after slaying a monster. Also talented fighters, they are a versatile class that has much to offer. Martial: 3 Magic: 4 Speed: 2 Toughness: 3 More to come... |
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| Administrator | I don't know how far you want to take this thing - will you be considering the races, or will you just be using human, or just human/elven/dwarven? There are also Ingmarians and those water-type-people on Eizon. It'd be up to you, though, obviously. |
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