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Behold the Void
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Mercenaries are a big part of such a society, actually, I may be personally be playing a mercenary band.

Oh yes, I'm thinking of adding a Machinist class, they'll be able to use guns and other machinery. I'll do up the preliminary statistics soon.
Old 11-30-2004, 07:13 AM
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The Triumphant Hero
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Originally Posted by CloudLeonhart
Forbidden Warrior
Passive
Lv 1-Heavy Armor: Can equip heavy armor without penalty
Lv 1-Weapon Proficiency: Melee: Can use all melee weapons without penalty
Lv 2-Dual Wield- Allows dual wielding/ wielding a weapon and shield without penalty Magic cannot be cast while dual wielding
Lv 3-Silent Spell: Does not need to shout incoherent words to cast spells
Lv 3-Spell Channel: Allows spells to be cast from any type of magic through a channeler( ex glove or sword)
Lv 1-Dark Power: Draws upon the dark arts of magic to become very powerful in damaging spells. Cannot choose this and Light Force
Lv 1-Light Power: Draws upon holy power to improve the power of curative and support spells. Cannot choose this and Dark Power
Lv 2-Black Soul: Improves Dark Power's effect. Must have chosen Dark Power
Lv 2-Holy Soul: Improves Light Power's effect. Must have chosen Light Power
Lv 3-Demon Strength: Maximizes Black Soul's effect. Must have chosen Black Soul
Lv 3-Angel Strength: Maximizes Holy Soul's effect. Must have chosen Holy Soul
Lv 4-Shadow Fire: Adds extra damage to attack which can go up to damage dealt. Must have chosen Dark Power
Lv 4-Spirit Guardian: Reduces damage taken by up to 3/4. Must have chosen Light Power.
Lv 4-Mystic Strength: Adds 1 to Martial
Lv 4-Mystic Aura: Adds 1 to Toughness
Lv 3-Magic Specialization: Allows specialization in one of the following types of magic: Healing, Fire, Ice, Lightning, Illusion, or Support
Lv 3-Combat Specialization: Adds efficiency in all aspects of battle
Active
Fire
Lv 1: Fiery Soul- Does small fire damage
Lv 2: Fiery Rage- Does average fire damage
Lv 3: Fiery Vengeance- Does good fire damage
Ice
Lv 1: Icy Wind- Does small ice damage
Lv 2: Frozen Heart- Does average ice damage
Lv 3: Icy Glacier- Does good ice damage
Lightning
Lv 1: Shock Strike- Does small lightning damage
Lv 2: Shock Blade- Does average lightning damage
Lv 3: Shock Storm- Does good lightning average
Healing
Lv 1: Bless- Cures very small damage
Lv 2: Cure- Cures small damage
Lv 3: Regen- Regenerates damage over time
Support
Lv 1: Shell- Protects 25% Magic damage
Lv 2: Protect- Protects 25% Physical damage
Lv 3: Wall- Both shell and protect
Illusion
Lv 1: Shadow- Makes 1 weak shadow
Lv 2: Illusion Copy- Makes 1 weak copy of caster
Lv 3: Shadow Strike- Makes 4 weak shadows
Lv 2: Flurry- Does 2 attacks per turn but lower damage
Lv 2: Power Strike- Does extra damage but hits less
Lv 2: Aiming Blow- Always hits but low critical
Lv 2: Strategic Strike- Has 75% chance critical hit but must charge 1 turn
Lv 3: Mage Blow- Fuses a spell with a physical attack
Lv 2: Hilt Blow- Puts opponent off guard
Lv 3: Impale- Does good damage but no critical
Lv 4: Overzealous- Berserk, haste, critical plus, and wall on user, user must attack all opponents to the death
________________________________________ ________________
Magic cost is:
Lv 1: 2
Lv 2: 4
Lv 3: 6
Is this good?

Last edited by The Triumphant Hero; 11-30-2004 at 11:33 PM.
Old 11-30-2004, 01:29 PM
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Can diffrent militarys have diffrent strengths and stuff? Because iv created my GATAC units and there breed genetically superior to other humans.
Old 11-30-2004, 08:45 PM
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Behold the Void
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That Forbidden Warrior looks good now, except I would like levels appended to all of the skills, not just the magic. The level of the skill or spell determines not only how much MP it costs but how much it takes to learn it.

And as far as Carnage's question is concerned, I do not see why that would not be viable at all, though generally all armies have strengths AND weaknesses.
Old 11-30-2004, 09:22 PM
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OK, can we multiclass? And, is there a max level, or do we keep growing? Lastly, After we get a skill, can we level it up and make it stronger?
Old 11-30-2004, 09:27 PM
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Multi-classing is certainly a possibility, this game is already turning out to be somewhat Tactics-ish. I've always been unfond of a max level but I think it's going to be based more on abilities than anything else, so I'll have to tweak that system a bit. Skill upgrades I'm leaning towards no, you just have different level skills (Fire, Fira, Firaga for example) that you learn. I may do prerequisites though.
Old 11-30-2004, 09:32 PM
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And, as we go in the RP, will we be able to build a ship and give it new armor/weapons like cannons, iron armor, harpoons, etc?
Old 11-30-2004, 11:21 PM
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I don't see why not.
Old 11-30-2004, 11:24 PM
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