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#17 Yeah, I could do with a more detailed description, too. I've got a pretty good idea of the terrain, but anything extra would be great. Thanks in advance. ![]() |
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| | BoB's post from a few hours ago: "Selections may begin, however if you have any questions regarding the geography, you might want to ask them first. Eg, which area is similar to a jungle out of an Indiana Jones movie (region 7) and which is a rainforest full of birds covering a lot of fjords (region 1). The deserts should be obvious, while region 16 has a lot of ice and snow. 6 is like the Bahamas, 20 is far from it - just a lot of islands covered with grasslands, forests and hills in a good fishing zone. While region 9 has a couple of volcanoes, it's region 21 that has the real mean mother of a blow-top mountain. The blue marks over some red boundaries show where sea travel will first be allowed. You won't be able to travel from region 8 to region 15 until we allow complete ocean travel." Take care all. |
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| Administrator | 21 is like a gigantic version of a Polynesian island. There's a volcano in the middle, and it's an absoloutely huge one. The forests aren't very dense. Beaches all around with a few small cliff faces here and there, but nothing too extreme as they don't go on for very long. The waters near region 22 are very calm but very wet. You'd get a lot of rain coming in from this area. 18 is a hard-grounded area for the most part, particularly over the barren mountains, North coast and the lower half of your Eastern coast. The area that would be sort of a 'waist' to the continent would definitely be your most habitable area, where you'd get strong agriculture going. The top of it is bloody cold, and at the tip of the mountains one could argue that it's the coldest point of the entire planet. The Northern coast is cold and barren and during the winter it's always coated in snow. Other than that, I'm happy for you to make up your own stuff as you go - Proto or I will let you know if we don't like something. Because I just pulled all of that out of my arse. I suppose that's what you do when you're sorting this stuff out. I don't want to get into doing very lengthy descriptions, really, because then I have to keep my eye out so as to enforce how you do things. I'd rather you have flexibility. |
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