There are spoilers in this post and thread, if you haven't played through Final Fantasy VI yet and you plan on it, I highly suggest against reading on.
The Maria & Draco sequence to this day is held to be one of the most important story scenes to ever grace a video game in the 16 bit era. Even today the "Opera scene" is held to be a driving force in what places the sixth installment of the Final Fantasy series as one of the best in the minds of many long-time fans. The scene featured a lengthy and bold memorization minigame as well as a score comprised of three of arguably the best Final Fantasy tunes ever composed, including a voice-like synth track to give a 16 bit interpretation of the vocal aspects of the opera. On top of being completely and totally innovative for the time on almost all levels, this sequence also served as, in my opinion, quite possibly the strongest and most well done character developmental medium in video games as we know them.
Most fans of the Final Fantasy series, and more particularly of Final Fantasy VI appreciate the Maria & Draco sequence. Oddly enough, I have found that it seems that many of those who do have very generic reasons and honestly almost feel as if they only do because it is held so highly by others. It is my intention to explain why this scene is so important to me personally and my hope that it will give at least someone a better understanding of what makes this small segment of Final Fantasy VI so charming.
Celes Chere is introduced to us in Final Fantasy VI in a manner that, shown in todays graphics, just might put a big fat M rating on the cover- chained to a wall being ruthlessly beaten by male soldiers. The rest of Celes' story before the actual events in the game aren't any less horrible than this, in fact, if Celes was meant to represent one simple idea, I would say that it is most certainly tragedy. For all intents and purposes, Celes is a monster. She is a living weapon, artifically altered to become a destructive killing tool. Her entire character seems to be this symbolic representation of artificiality and corruption. Upon meeting Locke and joining the group, like many others in the Final Fantasy VI cast, Celes is in a constant state and search of self-realization and overcoming. Though it is ongoing for Celes in particular, there is no time when it happens as rapid and effectively as I believe it does in the opera house when Celes is suddenly backed into a corner- this monster, this machine built and altered for killing and war must become Maria, a symbol for beauty, peace, and purity.
I believe that the Maria & Draco sequence is one of the most important moments in Celes' life as a character. In these moments she is forced to become something that is totally and completely opposite of herself, and in my opinion, she is able to identify and overcome more of the very corruption she symbolizes as a character than any other point in the Final Fantasy VI story.
I believe that Celes also becomes Maria one other time in the timeline of Final Fantasy VI, on the solitary island after Kefka's cataclysm and Cid's death. Draco, who was a symbol for everything that was anything to Maria, becomes everything and everyone Celes had come to finally understand that wasn't wicked and sinister being taken away from her by that which was. Celes then climbs the castle balcony once again and casts herself off as a tragic and beautiful bouquet.
Throughout the Final Fantasy series and each of its installments, Celes remains my absolute favorite character. I don't think that anyone, including Square themselves has come up with a more tragic and effective character with such perfect presentation and execution since her conception in Final Fantasy VI.
A lot of people seem to miss out on some of the details I've presented, and I think they're really essential and do their part in making the game what it is.
What do you think of Celes and 'Maria & Draco' in the context of Video Games, the Final Fantasy series, and Final Fantasy VI in particular? Why?