Originally Posted by
MJN SEIFER
Everyone says that there a no hints to the orphanage scene, but there are - so this could be one of them.
This is such an irrelevant hint that it doesn't hit you until long after that fact, usually one or two playthrough's later.
A good plot twist needs progression, you should be confused as hell at some point before the twist, not after it. The Metal Gear Solid Series pretty clearly shows how to make excellent plot twists that aren't lame or ill-contrived like the orphanage twist is. Plot twists in MGS help shape where the plot is headed and make sense of previously confusing situations such as
Metal Gear Solid 1you being the carrier of the FoxDie Virus, which triggered heart attacks in both the DARPA Chief and ArmsTech president. That twist takes past events, two completely unrelated, confusing heart attacks, and connects them, REMOVING holes from the plot and making the game MAKE SENSE. The Orphanage twist is a bad attempt at giving each character backstory, instead of, you know, actually giving them backstory.