I'm amazed you managed to turn that around.Originally Posted by lovehurts
EDIT: Manually constructing Quote pyramids is harder than it sounds.
Last edited by Cruise Control; 08-24-2006 at 03:03 PM.
Leave some shards under the belly
Lay some grease inside my hand
It's a sentimental jury
And the makings of a good plan
this might interest you.
Hmm, interesting. I'll give it a shot.
*cackles*
This is annoying. Escaping the floating continent is proving to be very, very difficult. I didn't bring the right party members.
I know it's possible because the guy on Gamefaqs did it but I seriously have no idea how to make it out of the floating continent. There is just not enough time to kill all of the naughties that you encounter.
Do you have the Sprint Shoes, atleast?
Yes, I do. They help quite a bit. It's a pain in the ass to keep trying this because of the ridiculously long scene I get beforehand. I'll have it eventually though. Don't worry.
I've come up with a new strategy, but it's still quite difficult to execute. I equip everyone except Terra with Wall Rings (she gets two earrings) and I fire1 my whole team. It deals about 600 damage to the naughties per turn. If she is 'morphed' it will deal 1200, but she can only use morph once.
I wonder though. Would it be better to equip terra with two earrings or one earring and one hero ring?
Two earrings give a higher magic boost than one earring and a hero ring.
Are the battles with the naughties 'forced' or are they 'random' encounters? If they are random, what determines the rate of encounters? It was suggested to me that I heal after every four steps and that would reset the counter. However, this does not work. I have, however, discovered that I can manipulate the encounter rate, I just don't know how I did it. If there is some way that I can prevent one or two battles with these smurfing naughties I won't have any problems escaping the floating continent.
Even if the naughty battles are forced, how do I manipulate the encounter rate?