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Thread: Revolution Screenshots? Finally?

  1. #1
    Must change name: NikoKun Tidus Andronicus's Avatar
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    Default Red Steel Screenshots!

    Well, I was looking around on the Nintendo forums, and I came accross these... the only links I've found thus far is just the pics taken off a blog. I beleive their source is from GameInformer. These pics are from Red Steel, a launch title in the works for the Revolution!

    BTW, at this time these are in fact real in-game screenshots from the Revolution game Red Steel.

    Anyway, its about darn time we see real screenshots!

    If I find more info about this, I'll post it.

    EDITEDIT: better/more screens now! ^_~/ (edited this post XD)
    New stuff here!







    Pics from http://www.revolutioncentre.com/red-steel/
    Last edited by Tidus Andronicus; 04-13-2006 at 06:57 PM.
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  2. #2
    Banished Ace Recognized Member Agent Proto's Avatar
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    Wow, that's looking very nice, and I like how the controller is basically controlling the movement of the gun.

    Apparently, I have been declared banished.

  3. #3
    Must change name: NikoKun Tidus Andronicus's Avatar
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    yah, in the second pic, you can see that when he tilts the controller, it tilts the gun... lol I really wonder if its that realistic.

    On the topic of Red Steel... I found a small quote by someone, who said he got it from a Wiki...
    Basically its the starter plot to the game:
    "The player takes on a role of a nameless American man, who is engaged to a Japanese-American woman named Myu. The story begins when Myu is kidnapped from a posh restaurant where you inteded to meet her father for the first time. You later learn that the father is a Yakuza boss named Sato, who owns an important ceremonial katana. A younger Yakuza lord name Tokal covets the sword, and had mortally wounded Sato in his attempt to get it. When the attempt failed, Tokal had Myu kidnapped, in hopes of trading her for the sword. Sato insteads gives the sword to you, expressing his wish of you using it in order to rescue his daughter."
    Sounds interesting... ^_^;
    Last edited by Tidus Andronicus; 04-08-2006 at 04:06 AM.
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    THE JACKEL ljkkjlcm9's Avatar
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    in the picture with the tilted gun, it says by the guy's picture in the corner
    "Notice how the angle of the in game gun reflects the angle which you hold the controller"

    SO yeah there is a direct correlation and for this game at least, it appears it would make a difference how the controller is held.... wonder if you can hold it upside down, hahahahaha

    THE JACKEL

  5. #5

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    I think its from a Brit Mag ?
    Anyways, Im not blowm away by these screens, its pretty obvious that the Rev will be the least powerful machine out of the big three. Still, I like the Gun/Controller thingy there doing. Good stuff.

  6. #6

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    Hopefully we see games that you can use the controller as a... controller.

  7. #7
    THE JACKEL ljkkjlcm9's Avatar
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    Quote Originally Posted by Dreddz
    I think its from a Brit Mag ?
    Anyways, Im not blowm away by these screens, its pretty obvious that the Rev will be the least powerful machine out of the big three. Still, I like the Gun/Controller thingy there doing. Good stuff.
    we already knew Nintendo wasn't focusing on graphics, they said they were headed in a different direction that the other companies, and personally, I think they had the better idea. I mean my roomie has a 360 and the only thing that makes it better than an X-box is the graphics, and that's not worth $400 to me, and the Rev will cost like $250 so I think it's by far the best deal of them all.

    THE JACKEL

  8. #8
    Whoa! radyk05's Avatar
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    *eyaculates*

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    Banned Morgoth_Bauglir's Avatar
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    these images suck

  10. #10
    THE JACKEL ljkkjlcm9's Avatar
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    Quote Originally Posted by Morgoth_Bauglir
    these images suck
    and why do you say that?

    THE JACKEL

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    Banned Morgoth_Bauglir's Avatar
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    sorry,they don't suck.They suck big time.
    lok at the man.he is like a lego

  12. #12

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    Lego ?
    What they hell are you smoking there pal....

  13. #13
    Must change name: NikoKun Tidus Andronicus's Avatar
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    I managed to find some details about the game Red Steel:
    Details:

    -Game development started shortly after E3 2005. Ubisoft saw and demoed the controller before E3 2005.
    -Ubisoft Paris took their idea directly to Iwata and Miyamoto, and were given the go ahead. After that meeting they were given prototype controllers. The article states that Ubisoft worked "closely" with Nintendo's engineers in Japan on the title
    -Game Informer mentions that while conducting the interviews with Ubisoft, they were handed the "latest version" of the controller

    -During the beginning of the game, you are encouraged to use your weapons ruthlessly, but as the game progresses you become more proficient and strategic. This gameplay idea led Ubisoft to decide to give the game a martial arts setting. "Enter the Yakuza"
    -The first third of the game will be all about being "brutal by necessity"
    -You will be less precise and favor more devastating weapons (machine guns)
    -As you progress and become more precise, smaller guns will be used
    -"The goal...is to use five bullets to kill five enemies"
    -"When fighting with this level of skill, the music and sound effects will reflect it, remaining calm and peaceful"
    -"When you fight brutally, the sounds around you grow increasingly more intense"

    -Freeze shot: by fighting effciently you fill the Freeze Shot gauge...fighting chaotically causes to decreases
    -When the gauge is filled you can hit a button to momentarily stop time, and then target specific locations on enemy bodies
    -Headshots thus are tempting, but non lethal shots, such as shooting guns out of enemy hand, can be more beneficial
    -By defeating high ranking leaders who command others and sparing their lives, you will be rewarded. He will offer you respect and help (guns, help, new weapons, alternate paths, etc)
    -Respect plays a MAJOR part in the game
    -Flailing your sword isn't a smart idea
    -Specific motions with the controller will trigger combos (in the final game)
    -Tracing an X in the air, for instance, will unleash a devastating attack
    -You can stop these combos at any time by simply pausing your own movement. So if you do something that leaves you open to attack, you won't be screwed
    -New moves will be taught to you by two mentors in the game
    -One will teach you gun tactics, and another will teach sword tactics
    -If you don't show the proper respect to them, they won't help you
    -Friendly/respectful interaction is tied to the controller
    -You signal "yes/no" answers by nodding the controller up or down or shaking it from side to side
    -You show extra respect by bowing to the masters
    -Ubisoft is still coming up with other interactions
    -"You can act disrespectively as well: there are no cut scenes in the game - all conversations take place in game, as in Half Life 2. However unlike that game, characters wont keep prattling on if you walk away from them. They will react angrily to your imputent behavior"
    -Staying in the master's good graces is key: they give you missions that can be tackled in any order
    -You track down the gang leaders and try to turn them to your side. If you don't, they will join Tokai's (the main villian) gang
    -You have to prove you are worthy to them by battling them and sparing their lives.
    -You will need as many of them with you as possible to face Tokai. Without their help, you'll have a rough time when you finally face him
    -You turn gang leaders to your side by besting them in battle and stopping a deadly blow miliseconds before it strikes
    -Training sessions are offered by the two masters so you can hone your skills

    Multiplayer:
    -Split screen multiplayer with traditional deathmatches
    -Totally original multiplayer modes Ubisoft is not revealing yet. Wait until E3
    -They didn't talk about Nintendo Wi Fi (NDAs). Full details haven't been revealed yet
    -Revolution works by placing a small sensor bar either above or below any TV
    -You can stand at any angle and not lose any accuracy. You can even take your controller to a friend's house and instantly start playing without syncing up the controller
    -"Perhaps most impressive is the fact that although splitscreen reduces the amount of onscreen space you are playing in, you don't have to make smaller movements - you can gesture as wildly as you want, and it won't interfere with the other player's onscreen quadrants


    Game Informer's hands on:
    -The two triggers on the front of the analog unit activate ducking and jumping. The analog stick controls movement, and the revmote controls aiming. No rails.
    -Level consisted of shooting ranges that popped out from behind cover
    "Aiming with the controller is as simple as using a laser pointer. You point your hand at a target and hit the trigger on the underside of the controller to fire
    -"Unlike other FPS games, which tie the camera and aiming together, Red Steel's camera follows your aim with a slight delay. If, for example, you point to the edge of the screen, the camera will turn to re-center on your view after a second. With the sensitivity of the controller, a standard FPS control would move too much, potentially making the player feel ill
    -"Thanks to the improved reaction that the controller offers, the team can create gunfight scenerios that would be extraordinarily diffilcult with a standard controller"
    -Most console FPS games limit their enemies to horizontal planes to prevent player frustration, but targets on a verticle plane are just as easy to hit with the Revolution controller
    -You can aim at a target as quickly as you can move your hand
    -In the demo targets popped up on rooftops and in second story windows, as well as behind cover points on the ground, and all were equally easy to hit
    -While you can quickly shoot enemies anywhere on screen, Red Steel never feels in a light-gun game - this is a true FPS, one that feels like it has drawn from the best of both the PC and console shooter worlds


    -According to lead game designer Oriola, it takes roughly three seconds to turn completely around around in most console shooters, while it takes about one-quarter second in a PC game. In Red Stel, it takes one second

    -AI characters will care for themselves. They will go for cover, attack you while you're reloading. They focus on risk management
    -"They won't walk around a table to get to you. They will simply jump over the table"
    -"The benchmark for their intelligence and aggressiveness, says Oriola, is the PC title F.E.A.R., which has widely been praised for it's AI"
    I can not wait for this game. simple as that.
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    Markusdot Markus. D's Avatar
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    Quote Originally Posted by Morgoth_Bauglir
    sorry,they don't suck.They suck big time.
    lok at the man.he is like a lego

    ...?

  15. #15
    Banned Ballistix Man's Avatar
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    Quote Originally Posted by Morgoth_Bauglir
    sorry,they don't suck.They suck big time.
    lok at the man.he is like a lego
    Would you by any chance be dislexic

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