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Thread: 100 Levels of Bevelle

  1. #1

    Default 100 Levels of Bevelle

    Has anyone passed it and if so what grids and dressphers did you use.

  2. #2
    Draw the Drapes Recognized Member rubah's Avatar
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    I think I beat the end monster with a gunner and two alchemists using elixirs and stuff.

    You can probably beat it with whatever dressphere you want, but in the upper levels you'll want to always have one gunner with catnip just so it doesnt' take forever (and so those things DIE)

  3. #3
    Make love not lust Yew-Yevon's Avatar
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    every 20 closters has a boss that you need to beat. and some are very hard...its a good idea to save at least every 5 or so.

  4. #4

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    Quote Originally Posted by Yu-Yevon
    every 20 closters has a boss that you need to beat. and some are very hard...its a good idea to save at least every 5 or so.
    Yeah i got to the 100th level but was never able to beat Trema.

  5. #5
    Banned Russielloyd's Avatar
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    Get cat-nip 3 times, stick it on all characters and put all or two characters HP in critical have gunner dresssphere on and use trigger happy constantly, it takes off 9999 damage HP no matter how high anyones defence is,

  6. #6

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    yeah i did that but he was still to powerful
    .

  7. #7
    Banned Russielloyd's Avatar
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    Just need practice or try learning all your dress spheres abilities then come back. The Moogle/tonberry and cat sith costumes (i forgot the dress sphere name), they have alomost max stats and can go above 9999 HP and they got some f the best abilities.

  8. #8
    mega_tonberry's Avatar
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    I used two mascots and an alchemist to heal when I fought trema. I don't remember if it worked though but I know it was still a very good combination.

  9. #9

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    I tended to use each characters special dresssphere, since you could break damage and health limits with them. You could also get ablities like revive and stuff like that.
    Now for some words of wisdom:
    Always remember that you are absolutely unique. Just like everyone else.....hmmm wait just a minute.

    Everyone makes mistakes. The trick is to make mistakes when nobody is looking

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  10. #10
    Make love not lust Yew-Yevon's Avatar
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    iron dukes help alot and auto wall makes his attaks do only 59 with puches and kicks and 300 with more powerful attaks.

  11. #11
    rikkupainegoofydonald's Avatar
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    Clear the game 3-4 times to get 3 catnips, go to Via Infinitio level 100 to beat Trema, would I pay 6000000 gil for a Bribe to let Trema go away and always win? Or girls at level 99 and have Yuna with Gunner DSP get 1/3 HP with Catnip, Speed Bracer and Highroad Winds Garment Grid, Rikku and Paine with Dark Knight DSP with Defense Bracer and Crystal Bangle or Adamanite and Speed Bracer with Highroad Winds Garment Grid?
    Last edited by rikkupainegoofydonald; 12-03-2005 at 07:41 AM.
    Sora, Goofy, Donald and YRP of Gullwings KH2 like Crash Nebula, Lucia the Princess Of Blue Star and Sonic The Hedgehog.


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  12. #12

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    revive aeries
    :mario::luigi:

  13. #13

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    Quote Originally Posted by Yu-Yevon
    iron dukes help alot and auto wall makes his attaks do only 59 with puches and kicks and 300 with more powerful attaks.
    Yeah that's a ton of help as you get iron dukes by beating trema at the end of the cloisters.

    I never beat the thing before trema (not that I tried very hard), it kept on using some move I think it was called genesis that dealt about 11000 to all bombing me immediately.

    Thanks Jess1 for the awesome sig!!!
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  14. #14
    Not a Banana Mo-Nercy's Avatar
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    The first time I cleared it I actually had two catnips, but I only used one Gunner with Catnip and Speed Bracer. Going into the battle with two characters on low ass health got me wasted so I opted for:

    - Gunner : Catnip - Speed Bracer
    - Dark Knight : Speed Bracer - Crystal Bangle
    - Alchemist : Speed Bracer- Crystal Bangle

    The Gunner was on Highroad Winds (for First Strike)
    The Dark Knight and Alchemist were on Higher Power (for Break HP Limit)

    The DK was just the tank who healed the Alchemist. The Alchemist revived the Gunner. And the Gunner did all the damage.

    The advantage of my strategy is that my non-Gunner characters had uber HP and could easily tank whatever Trema threw out (especially the Dark Knight). It's easy enough to revive the Gunner with a Phoenix Down (so that she remains on critical health) and resume your reign of terror.
    Last edited by Mo-Nercy; 12-09-2005 at 02:47 AM.

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    Markusdot Markus. D's Avatar
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    mine were...

    Yuna: GG - Unnering path (for quick use of florral fallal if I needed it)
    DS/s - Festival-goer and Lady Luck (I love classes that attack based on chance and luck)

    Rikku: GG - Truce of Angel (International only, doubles defence for Rikku once i pass through the gates of all of them, useful for using Psychicer as it sucks defence wise)
    DS/s - Psychicer (I had all the nodes with this in it, all the Ele eaters are useful, aswell as the time stop ability so you have a little time to pre-select abilities against fast bosses)

    Paine: GG - Sanctuary of Sword (International only, Allows you usage of samurai, warrior and thief abilities once all gates are passed through (kind of fundamental i guess) )
    DS/s - White Mage, Songstress, Lady Luck, Trainer (my support and spammage unit for via infinito).

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