Happy.
Happy.
I love IX's ending. Zidane is seemingly crushed by the Iifa Tree's spasm, but reappears to Dagger in the final scene.
Well actually the ending after the Iifa Tree action sequence sucks until the play takes place. Then it rocks again! I timed the text ending: 13 minutes!!! AARGH!!!
I like the mixed bag. Either a fake sad ending followed by a surprise. Or a real sad ending followed by a satisfactory epilogue that warps things up. No cliffhangers please. Sad or happy, things need to be wrapped up. Though I don't mind Golden Sun's "To be continued..." thing since I grabbed up the sequal right away. I don't like endings like in FF7 where it was left up to interpretation and a lot of people's interpretation turned out to be wrong so you wonder why the heck they even did that. Granted they didn't know 8 years ago that they'd be following it up but still...
I prefer a never-ending story, so I could experience all the feelings, happy, sad, etc.
Bittersweet or sad with a possibility of getting a good ending if you do a pile of secret stuffs. I like games with two endings. lol. That way I can see both and the happy one will make me happier after seeing the sad or bittersweet one.
Both kinds of endings have their merits, but I just happen to enjoy happy endings more. I play games to have fun and relax, so I don't really want my last impression of a game I spent a ton of hours playing to be the epitome of sadness. (Unless the game's been really, really depressing from the intro.)
Sad endings. Happy endings dont make me feel anything. Sad endings make me feel touched, a little depressed and make me give the story so much thought.
I like sad endings when they make sense, very unlike FFVIII's ending. What the heck was up with that?
"I'll get you, Eh! Steve, if it's the last thing I do!!!!!"
-The Wheelchair