I am in the post game right now leveling up my character's Crystarium. While I am making steady progress of doing this, I am finding the leveling up process to be less enjoyable than other games. Don't get me wrong, I like leveling up and am enjoying it but just not as much as in other games. I thought about it for a bit and I came up with some reasons why:
1. There doesn't seem to be a lot of advancement. You only gain access to the 10th level and you cannot go further in your role. For example, I usually run with Lightning as a Commando. It would be cool to have additional levels. This way, it would be possible to make some really strong and specific characters.
2. There is a distinct lack of nodes that give interesting affects. Sure, +500 HP is awesome, but seeing it 10 times isn't TOO exciting afterawhile. It would be of been cool to give more ATBs/ACC/ETC slots but at CRAZY CP costs (250,000 - 500,000). I mean, we are post game, so it doesn't matter how powerful we get...so why not let us become completely uber IF we put in the work.
3. There really isn't any branching and it is merely a linear path to the end. At least on some prior levels, you had some outer spheres you can select from.
Hmm, while I was writing this post, I came up with this thought: it looks as if this Crystarium was created late in the development cycle and they cobbled something together. It may make sense considering they changed the combat system.
Well, I know my ideas to make it better is a moot point (game is already done, etc), but fun to think about nonetheless.
Anyways...what is everyone's thoughts?
DISCLAIMER: This post is not proofread...it is easier to simply hit Submit New Thread