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#73 Hmm... I could have sworn I say a 'tech' level type information somewhere but can't seem to find it now. But as I was writing up miss JoAT I noticed that her being a chemist of sorts really means I have to know roughly the tech level. After all most of her weapons are 'concocted' for the most part(poisons are of course a given, but I don't think those will raise any eyebrows). Anyhow how would fantasy versions of the following be viewed? Greek Fire(674 AD) - Yea or Nay? Fire-Lances(901-1000 AD) - Yea or Nay? Grenade-Pots*(717-1044 AD) - Yea or Nay? *Clay pots filled with Greek Fire(717 I hear) and eventually an early version of gunpowder(saltpeter(40-70% of the mixture) and equal parts sulfur and charcoal if memory serves). Very Very dangerous to the person using it. And just for fun since they would be entertaining distractions if not useful weapons. Fireworks/Fire Arrows**(960-1279 AD) - Yea or Nay? **Note: Early fire works weren't necessarily 'rocket' types. They could be more of the firecracker type from what I have read. Though the rocket type(called a fire arrow if memory serves) apparently showed up as early as 1045 AD. And they weren't exactly the most useful weapons(particularly at first... they mainly served to scare people. Sort of like the Byzantines used Greek Fire. That weapon was terrifying and would demoralize the opposing army before the fight even began). Also are their gnomes? Just curious sense her background currently states she learned the concoctions from a gnome who owed her father a favor(and was told using the knowledge would be taboo and would likely make most gnomes distrust her(as well as other races if they found out how inhumane it was(particularly the fantasy Greek fire... that is an awful way to die)). And teaching it would really not be a good idea). It could probably easily be changed to a dwarf. It is only mentioned in passing and isn't really important(heck for all she knows he was pulling her leg and it isn't taboo at all). |
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| | Raistlin (if he was around xD) is really the ultimate authority as far as tGA world and its technology goes, but here's what some players and I have come up with: tGA is set in a Medieval fantasy world. I've always envisioned it as being around 1300-1500 if we compare the technology level of our world. Players drew the line of technology at cannons (at least Ravensworth and pirate ships have those). Early pistols might exist at tGA as well, but those would be really, really crude and would malfunction easily, and they certainly wouldn't be mass-produced (not to mention making them would be expensive and difficult). However, there is actually some advanced technology, but it is well-guarded and kept secret. It serves as an important subplot: the mages of Alent have recently discovered technology from an ancient, extinct race and are trying to unravel the mysteries of that technology in order to build airships (think steam punk sort of stuff). So far they've failed, but depending on where the story goes, things might change (and new threats might emerge). As for your examples, I think it's ok. We haven't really used Greek fire or any of those things you mentioned in our RPs, but their existence is certainly possible (they existed in real world, so why not at tGA too?). I think that the only thing one has to keep in mind is that the majority of the world would not have seen such weapons being used, so those weapons would not be wide-spread at least. I don't know if the demons know of such technology, though, but I think it could be possible, because their clans have been fighting against each other for millennia before they arrived in the tGA world and thus would be well versed in the art of war. Anyway, I think introducing those tactical weapons could spice the story up as long as it is kept in check. However, if you want to be absolutely certain, you could always ask Raistlin, but as far as I'm concerned, I think your suggestions sound fine as long as you won't be god-moding those weapons. I don't think we've ever had gnomes in the story. Our dwarves are basically the inventor types, so I think it would be easy to just switch the gnomes with dwarves as far as that backstory goes. It is certainly possible that there is some isolated dwarven faction that has developed such weapons in secret, so feel free to go with your idea. ![]() |
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| | Do I really want to know... or is it not sanity safe(I need to preserve what little of it I have left!)? I would have liked to play a Norris in that case! Hmm... I don't think anything in her ability set would break late 1400's. And most won't break the 1300's I don't think. Truthfully it was that fireworks, particularly the propelled kind and grenade-pots that I was really iffy on. Despite their early date a lot of people don't seem to like them in fantasy works. I just added the others to get more detailed input. That might actually give the rocket propelled fireworks some kind of use/give her a reason to make them(currently she doesn't bother, what is the point?)! I thought about that as well. But didn't want to include it as a default, just incase your dwarfs are not the type to invent that way. In a lot of fantasy settings both dwarfs and gnomes are inventor types. It is the way they invent that usually differs(from what I have read). Dwarfs seem to invent out of need in an area that other races would just work around(ie. they want a siege ram protected from arrows. Many races would just put a canopy type roof over it(like humans did in our history). Dwarves though would make a friggin tank(most likely steam powered) or something similar). Basically it seems when inventing the Dwarfs always ask 'why'. Why do we need to make this? If there is no need than it is a waste of resources. Gnomes though tend to be a bit... eccentric. They invent just to prove they can. For example between gnomes and dwarfs I would say gnomes are more likely to make flying contraptions(though any race would do so if they 'needed' a flying machine for something. Though I don't doubt the gnome one, in comparison, would be filled with a bunch of useless features just cause they could fill it with said features). The example with Greek Fire. Why would society full of mages need a flame throwing type weapon? Mages can do the same thing far safer and far more efficiently(though I don't think mage fire is usually exempted from being put out by water so that is a advantage, but it is a dangerous one). As such, such an invention would likely be made, and then promptly tossed to the side as an interesting curiosity or taboo due to the amount of danger it poised to the people playing/inventing/refining it. However, nothing says Dwarfs have to fit that. Just that is the reason 'Gnome' sprung to my mind first and whilst I would be careful of calling it a dwarf in an established when I don't know much about those dwarfs. Yay, now if only I can finish her ability sheet and then write her profile. I just had to go and get fancy :/. |
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| | That's good to hear. So, will we be seeing your fundie character in the RP anytime soon? ![]() If this really troubles you, we can easily solve this. Although most dwarves would certainly be "pragmatic thinkers" as you mentioned, it's possible that there are some dwarves who are eccentric. So, maybe your character happened to meet an outcast faction of eccentric dwarves and learned stuff from them? It would also neatly explain why other dwarves would shun your character for using such "pointless" techniques and such (because the dwarves wouldn't consider their eccentric brethren kindly). Yeah, you have a point, but I think that there can certainly be areas where there are few if any mages (maybe they just don't have the "gift" or maybe superstition prevents anyone with such talents to live long enough without being lynched), so in such areas people might actually find Greek fire and other effective weapons useful (at least until they found mages to do the job). For example, the pseudo-Arabic warrior tribes who live in and around the desert city of Vanna (in Southern Libaterra) have traditionally had few mages at their disposal, so they might've tried to develop weapons like that which could be used for counterattack if an army of mages tried to invade their homeland etc. ![]() |
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| | Not so much 'troublesome', I just don't want to be 'rude' and 'forcefully' redefine, say how 'dwarfs' think . Better to err on the side of caution and take things slow. And besides being just a small fyi back story bit, it wasn't overly important(As long as the ability is balanced who cares who she learned it from? From my point of view the flying spaghetti monster is just as acceptible as gnomes... it doesn't matter as long as she had a teacher(even human or elven would be fine)).Oh... wow... that is kinda uncanny. My character's last name has arabic roots. And her names for the tech she uses are derived from the Persian-English Dictionary I got my hands on. However, I think you may need to look at how useful these weapons would be against a mage. All it takes is a single misplaced spark and any garrison with this stuff in it is gone in a blaze of not so great glory. Or a single apprentice mage who can conjure fire at a distance. Once the mages noticed that flaw, it would be game over. My character is quite terrified of mages for that very reason(even to the point that she is studying 'anti-magic' i.e. ways to suppress/disable magic. Her brother is her guinea pig). Of course... perhaps mages in tGA can't conjure a flame inside a sealed container? That would make this tech a bit safer... at least against enemy mages. Sometimes fantasy mages can sometimes they can't. And just to continue creating conversation. Is this medieval society like ours in which it views left-handed people as a sign of 'the devil'/something to be feared? Not overly important but if that is the case people fighting left handed would be rare. Which would give left-handed fighters a nature advantage(trust me, defending and attacking against a left handed fighter/wrestler is just different and can really throw a person for a loop if they aren't experienced). |
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| | Well, it never hurts to ask and be curious, so don't worry. As far as tGA goes, though, players are free to introduce stuff as long as it doesn't go into god-moding. After all, Councillors (admins) shouldn't be the only ones to dictate the direction of the story: we actually prefer if players don't rely on Council to direct the story all the time. So, if someone wants to create a new faction or new villains etc., they're free to do so. We've never really used dwarves as main characters (there have been very few dwarven player characters in the story; the most common class has been male human fighter xD), so I think it's alright if you want to flesh them out. ![]() I don't think we've ever defined whether mages can do that particular thing or not, but I suppose it might vary between what level the mage is. So, a rookie mage probably couldn't, but an archmage could do that easily. But I'll leave it up to players to decide: I think we've only established mages as people who can't god-mode their powers and that they need to rest after casting a few spells (and thus they'd have to plan a strategy when and where to cast spells and how powerful spells they can use). If you want my opinion, I think it'd be something like that: the less educated commoners would be in awe of such people or fear them, just like they would be if they met someone with powerful magic, whereas more educated people like nobles and mages wouldn't care (unless their religion or beliefs or whatever said that left-handed people are evil etc). Most characters have been right-handed but there have occasionally been left-handed people and even warriors who could use either hand in battle. However, I don't think we've ever defined that, so feel free to go with that wherever you want. That's what tGA is about: collaborative writing. ![]() |
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| | Yup, my questions are sort of of the community, but I figure since you are conveniently answer whatever I ask that I will just throw them at you. I figure you have a fair idea of how the community has used such. I don't want divert too strongly too fast... Even if I later decide to make a sharp turn at least there will have been build up to it rather than just *plop* and leaving everyone wondering just WHERE that came from. Hmm.. even if I do mention her teacher it won't go as much fleshing out unless things contrive against her(ie. she is forced to teach one of the taboos to an outsider). At which point he would be a direct antagonist against my characters... what with him trying to assassinate her and all. And I really don't know how she would survive that. A miracle perhaps? Note: he got away with teaching her(an outsider) because he KILLED his teacher(the teacher is the one who kills the student if they breach the conduct). Hmm.. so she still has reason to be studying anti-magic. Good. I have always wanted to flesh that out. Yup, that is about the way I was thinking(though it is more than just his left-handedness that does this. It is the whole package of said individual... that and the grunting, growling and roaring probably doesn't help). Master of questions, be I! Though it appears that at this time I have run out of them. Darn... I like asking questions. I know! Why am I asking so many questions? To bump the thread while not spamming! Ok that isn't the 'real' reason. Though it does have that nice benefit .P.s. Got tired of typing the color code in... or rather I got tired from shoveling snow and am now being lazy. |
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