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#1 Final Fantasy I Roleplay: In honor of February’s celebration of the original FFI, I will be running a small roleplay based on the original Final Fantasy game. This will go through the events of the game, with one major change. All players are “Light Warriors.” They all intend to be the one to defeat Chaos and win fame, fortune, and hot babes. Or men. Whatever. This game requires a minimum of 6 players, but the more players the better. None of the characters will be initially a party (although up to 4 people can party together at a time during the Night Cycle). As you progress through the plot, you will receive the 4 elemental crystals (which will bestowed on whoever defeats the fiend or, if it was a team effort, a random member of the party). Whoever has an elemental crystal does not lose a level when they die. In order to defeat Chaos, a party of 4 Light Warriors, each holding an elemental crystal must complete the quest. More players may join at any point in the game, their level and gil will be set to the average of the current players. Now, here’s where it gets fun. Anybody can attack and attempt to kill another player to take their crystal. If you are killed, you get to make a new character one level lower than you were at and continue playing. If you come in with a new class, you may trade in your purchase-able equipment for equivalent level equipment for your class. So, we’re going to run it somewhat like the mafia games. Basically, this will go in two-day cycles. Every “Day” cycle, you will PM me an action you wish to take. Every “Night” cycle, all the would-be Light Warriors will meet up in the tavern and they can discuss matters and all of the Combat Actions: Level Grind: Increase your level by one and earn proportional gil. Attack Player: Attack another player. One of the combatants will be killed at the end of this action. If more than one person attacks the same person, or if someone attacks a player who is attacking someone else, all people involved in the fight will be killed except for the ultimate winner. If all combatants are equal level, they all die. The winner of an attack gains a level if the base level of the loser was equal to or greater than their own. Attack actions resolve after all other actions. Attack Party: Attack a party. This action is in the open, so the attacker and the defender both know it’s coming. In this scenario, each party member designates a target within an opposing party. If the combined levels of the attackers is greater than the target, the target is killed. It is possible for more than one person to survive in this kind of attack. Sidequest: Go on a randomly generated sidequest. The level of the sidequest is generated randomly when one is embarked upon, and the level, if investigated, will remain the same until the sidequest is defeated. A party can go on any sidequest available to any member of the party. If you are of the appropriate level to take it on, you will gain a level, gil and get a special item. If you are not, you will die. Quest: Attack the area boss and advance the plot. If you are of the appropriate level to take on a quest, you will gain a level, gil, get a special item, and advance to the next area. If you are not, you will die. Special Actions: The following are special class-based actions. They can only be used once a week and the uses are restored every Monday. Anonymous Attack (Thief Only): This functions exactly like the Attack Player command, but when the actions are reported during the Night Cycle, the attacker will not be revealed. Guts (Blackbelt Only): This functions exactly like the Attack Player command, but whether or not you win, the target dies. You still die if you lose. Total Defense (Fighter Only): Double your base level for this Day Cycle. This is the only action you can take; you may not attack this turn. Sleep (Red Mage Only): Target a player or party. They cannot take an action this cycle. This is the only action you may take; you may not attack this turn. Paralyze (Black Mage Only): Target a player. Their base level drops to 0 for the rest of the cycle. This is the only action you can take; you may not attack this turn. Reraise (White Mage Only): This functions exactly as the Attack Player command, but you do not die if you lose the fight. This may also be used with the Attack Party command. Investigation Actions: Investigate Player: Check to see if a player’s level. Investigate Equipment: Check to see what a player is holding. Investigate Crystal: Check to see if a player has a crystal. Investigate Sidequest Level: Investigate the required level of the next sidequest, and what item is available upon completion. If a sidequest is undertaken by a party, the item is given to a party member chosen randomly. Investigate Quest Level: Investigate the required level of the plot-advancing quest. Shopping: Buy new equipment. Game Mechanics Everybody makes a character off this sign-up sheet: Name: Job: (Fighter, Thief, Blackbelt, Red Mage, White Mage, Black Mage) Gil: 100 Level: 1 Weapon (Fighter/Thief/Blackbelt/Red Mage only): None Armor Fighter/Thief/Blackbelt/White Mage/Black Mage only): None Spell (Red Mage/Black Mage/White Mage only): None Optional: (You can do this if you really want to, but with the casualty rate probably not worth the effort) Gender: Appearance: Biography: Your total combat ability is your level plus the level of your equipment. When taking on a sidequest, quest, or another player, the equivalent level of each are compared against each other. The higher level wins, the lower level loses. Parties add all their levels together for their total combat ability when taking on quests and sidequests. In party battles, if two or more party members attack one member of another party, the attacking members add their levels together as normal. The purpose of the game is to progress through the quests and gather a party of Light Warriors, each holding a Crystal, and defeat Chaos. Whenever a quest is completed, all players will be moved to the next zone. While you are questing or sidequesting, there is also the option of betraying your party. If you betray your party, your level is not added to the party total. If the party’s level is not high enough without your help to complete the quest, your entire party dies (including yourself). However, if the party’s level is still high enough to succeed, you get the item (and crystal, if applicable). If multiple people betray the party, the highest level betrayer gets the item (assuming the dungeon could be completed without the help of multiple party members) and the other betrayers are killed. Equipment costs 200xequipment level. Each job has two equipment slots (listed above), and equipment goes up by 1 level per zone (you may still purchase lower-level equipment if you wish). Thus, every prospective Light Warrior can have 2 pieces of equipment. Whenever you gain a level, you get 50 gil, +25 for each higher zone you’re at (50 at Coneria, 75 at Provoka, 100 at Elfland, and so on). You get +50 if you complete a sidequest (50 at Coneria, 100 at Pravoka, 150 at Elfland, and so on). If you are killed, ½ of the gil you possess is taken by whoever killed you. So, true to Final Fantasy I form, you and your equipment will all suck pretty constantly. Have fun! After completing the Cave of Ordeals, everyone gets their class change. This means that all 3 equipment slots become available (yes, even the Black Belt gets spells. We felt sorry for the poor guy and decided to actually make him better). Should it happen that everyone involved in a fight for a crystal is killed, the crystal will go to the first person who PMs me saying they claim it. Here’s a breakdown of the areas. The party will be hanging out in the main town for the Night Cycles, and adventuring in the area during the day. Leveling grinding cannot bring you above the listed level, although sidequests can still increase your level beyond the cap. Town 1: Coneria (Level cap: 5) Quest: Garland Town 2: Provoka (Level cap: 8) Quest: Pirates Town 3: Elfland (Level cap: 14) Quest A: Marsh Cave Quest B: Astos Town 4: Melmond (Level cap: 21) Quest A: Vampire Quest B: Earth Temple (Crystal) Town 5: Crescent Lake (Level cap: 28) Quest A: Fire Temple (Crystal) Quest B: Ice Cave Town 6: Airship (Level cap: 31) Quest: Castle of Ordeals Town 7: Onrac (Level cap: 34) Quest: Water Temple (Crystal) Town 8: Lefien (Level cap: 42) Quest A: Mirage Tower Quest B: Air Temple (Crystal) Town 9: Coneria (Level cap: 50) Quest A: The Temple of Fiends Quest B: Chaos You have an unspecified number of months to complete this game, if Chaos still lives then he arises in a furious blob of darkness and eats everyone. Good luck and happy questing! Post all sign-ups here. We’ll begin on Sunday. |
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