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#25 Actually, there is a reason to fight Sephi, but barely any one knows bout it. In the game Kingdom Hearts: Final Mix, a director's cut version of the first Kingdom Hearts, after u beat him, u receive one of my favorite Keyblades (drumroll) One-Winged Angel (FF victory fanfare) Woot ![]() YouTube - Imma firin mah DEATH STAR! Neosin, please don't post several times in a row. Use the edit function if you want to add something. -Rantzien |
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| Former Staff | KH1 Sephiroth took me to the cleaners many times, till I finally beat him around level 70-something. As for KH2... I haven't bothered completing the game itself yet - that final fight got frustrating and apparently it's wise to learn a bunch of Drive abilities first, which I never bothered with while actually playing through the game. So I took on KH2 Sephiroth at level 50-ish, and lasted less than 10 seconds. I wasn't expecting to win anyway, but it was still some pretty swift carnage. What kind of abilities and tactics do you recommend for that fight? I'm currently wasting time by Drive-grinding to get more abilities, but I'd rather do that as little as is necessary to achieve a comfortable victory, either in the final battle or against Sephiroth. |
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| Site Staff | Aerial Dodge and High Jump (Valor and Master Forms, respectively). Most of your fight will be fought in the midair, simply because he has quite a few attacks that strike a horizontal area. The only way to avoid them consistently is through Guard or dodging up. Also, it's the only way to get high enough and quickly enough to reach Sephiroth while he's preparing a DHA (Sin Harvest). Second Chance and Once More are absolutely required here, assuming you get hit. Assuming we don't use the Square button (which we don't), the easiest way would be to equip your best Keyblade, and take advantage of Berserk Charge. If you get knocked into the air by an attack, use Retaliating Slash (lol Square wut) when he shows up to attack you; this causes him to get hit, and thus begins a long chain of hits. While your MP is gone, you'll never be able to complete your combo attacks. Normally this is disadvantageous, but in the air, there is very little for Sephiroth to do other than get hit. MP Charge goes on for quite some time. Whenever you get back to Blue MP, heal yourself, and repeat the process. If he happens to have 1 HP left, and your MP is about to recharge fully, just keep wailing away and let your combo complete itself on the next attack. Alternatively, you can spam Reflect in a firestorm. If you're mad skilled with your timing, you can spam Trinity as well, without having to worry about your defenses. For the final boss, the battle is largely fought in midair as well, but there's many more Reaction Commands to get through. Still, it's a good idea to take advantage of Berserk Charge and wail away when you can. There will be very large portions of the fight where instead of hitting X, you'll be hitting the Triangle, instead. Guard is your friend, especially for the stationary lasers. However, unlike the Sephiroth fight, no Form abilities are absolutely necessary, just Guard (assuming you know how to use it), and a cobbling of whatever abilities you find to be the most useful to you. I don't recommend relying on Berserk Charge to deal most of your damage, though. This is mostly because the clone likes to get in your way a lot, and knock you out of an attack, or even cause you to hit the wrong boss. This wastes time and effort. And your MP, especially. However, consider Trinity Limit and Session spam, as well. These are good ways to get rid of your MP for Berserk. For the Riku portion, spam Aura. That's about it. Last edited by Tavrobel; 10-20-2009 at 10:39 PM.. |
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| Former Staff | Very handy advice Tavrobel, thank you. Just one question though : How come square's a bad idea? I don't use it much as is, mainly 'cause Guard is slow, but I seem to be missing something too. |
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| | although its kind of a bummer fenrir nocks your combo down by one i tend to use it with valor form |
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| Site Staff | It's not that it's a bad idea. It's just that you'll rarely use it (it's a personal joke, too, don't worry about it). This could very well have been the only battle where I used it. Mechanically speaking, Aerial Recovery is more useful because it raises your vertical distance and takes up less time. Alternatively, if you're going to rely on abusing how Second Chance or Once More work, then as long as Sora remains in "recovery" stance, he can't be defeated. This invalidates the use of either of those two recovery abilities. As far as Guard is useful in KHII, it's got a nerf since KHI. The major reason is exactly what you said plagued you: it's too slow. Using Guard is largely a matter of timing, and the time spent focusing on when to use it to get the whole enemy attack is better used getting out of the way, not that it lasts nearly as long as it did in the first game, either. Even then, it only works on the ground, and Sephiroth's battle is mostly in the air (actually, same idea applies for Xemnas, too). |
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| | Assuming he's doing the Trinity-Berserk strategy, Trinity Limit also can reach Seph. Guard and Quick Run are possibly the two best ways to avoid attacks in the game. The good thing about Guard is that it gives invincibility frames even after Sora has already finished his "blocking" animation with the Keyblade, except when used against a deflect-able projectile (the ones that get sent back to the enemy). Because of this, you can actually Guard multiple hits in a combo with just one Guard, even for a half-second after Sora is out of his blacking animation. Just remember that Guard is the best ability in the game. |
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