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#25 ![]() ![]() Definitely superior. |
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| | i want to see decent keyblades, in KH1 every time you got a new blade it was stronger then the last, but in KHII every time i got a new one i was like "what the hell is this ****" i anly used kingdom key, hiddon dragon, sleeping lion, gulwing, and the guardion, i would have used ultima weapon but its to hard to come by materials in KHII. you have to use the ones you need just to have to go out and re-obtain them. |
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| | Sora, Kairi, and Riku as main chars so I don't have to see Donald and Goofy(Mayber even a 5 person party like in 4, or you can choose 3 between the 5), also having these 3 would make it easier to gear your peopleSpoiler: seeings how they all use keyblades now. Also, more magic and status effects would be nice. And strictly FF worlds would be amazing. A FF7 world, an 8 world, a 9 world(With more epic 9 quality music), and a 10 world. A FF12 world would not be very good to do though, not yet at least. |
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| | I refuse to believe this, if it's true then why did they feel the need to see Sora off at the station? Their hearts are connected and nothing anyone says will make me see reason! ![]() |
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| Cid's Knight | I felt Daisuke was better about holding onto themes in the story. He helped write KH1 but in CoM, I felt he did a wonderful job sticking to the theme of memories and for me, I feel CoM easily has some of the most touching and most intelligent writing in the series. It was oddly enough the darkest game in the series as we watched Sora slowly lose his memories and fall prey to Namine's powers. Even Riku's story wasn't too shabby when you learn to not laugh at the whole "darkness in my heart" spiel. KHII starts off promising, I give Nojima credit that the prologue with Roxas continues the momentum from CoM but as soon as Sora hits the stage it falls apart. I felt his search for Riku was pretty half-hearted for most of the game. Axel and Kairi have really little reason to be in the plot and half the time I felt they were written into scenes cause Nojima remembered he had those characters. Organization XIII had great potential as characters but instead get relegated to chatty villains with themes. Its like they became Mega Man bosses. They lack the overall chemistry of the ones we met in CoM. We were treated to an Organization with a dangerous goal that was hounded by in-fighting. Every member seemed to have their own reason for being there. The ones we meet in KH2... Not so much, just Lackey 1 and Lackey 2, oh and don't forget Lackey 3 he's my favorite cause he had a cool design and two lines instead of one! Even their back stories were squandered. We know about half the group through the Secret Ansem reports only. Beyond that, only Roxas and Xemnas got love. There is Maleficent coming back and basically doing nothing in the game, Pete came off as more of an interesting villain than she did. I also felt the whole Ansem isn't Ansem but rather his apprentice was kind of a cop out plot twist. Perhaps Birth By Sleep may rectify this but the whole thing still seemed silly and plain stupid to me. It might make sense later but it still doesn't change my personal feeling that it was presented rather terribly in KH2. Even the "killing of Goofy" was more of a "wtf?!" moment than an actual surprise or shocking scene; especially how it plays out. I just felt that Nojima spent most of his time trying to shock and surprise the player and not about establishing characters or emotion. He hopes for the moment to bring emotions rather than build on the characters and trust the player to emphasize with them. He does this in most of the games he writes for. I find the concept of people who are not suppose to exist and don't exist yet do to be fascinating. The secret ending and CoM promised me some good fun philosophical fun but KH2 took the kiddy route and chose to relegate it as an excuse for them being bad guys. The whole scenario regarding the Nobodies, even their designs seem to speak of deeper things but the game never really goes into it like I wanted them to. A few cryptic lines and Xemnas ranting didn't satisfy me cause I feel its something that could be explored. I was so miffed they chose to write them out of the story rather than just establish them as a another force in the series. I was even more angry by the idea they may have not explored them so they could make a spin-off title... I love how your proof of 3D being better is from a Pre-rendered CGI cutscene (just a movie not in-game) scene from X-2 which hardly reflects what the actual 3-D looked like in the game and Pre-rendered CGI picture from KH2 that never really happens and once again, doesn't reflect the actual 3D style of the in-game graphics... ![]() Last edited by Wolf Kanno; 02-09-2009 at 06:24 PM.. |
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| Former Site Staff | Any of you who's actually ever played both FFX-2 and KHI should know that everything in KHI's graphics and rendering is actually better than FFX-2's. Don't think this is an argument you can win. You know, I used to think that KHII was the strongest entry in the series. But then, certain little things started irritating me about the game. Things like a lack of thought-out balance (the very fact that I used to have arguments about whether or not Magic is useless is appalling), a removal of all of the platforming elements of the previous game, and a lot of interface problems. I loved holding R1 to lock onto the enemy, and not hitting it once and dealing with an auto-acquisition for me. I love platforming. I love that you have think and be aware of the surroundings; yeah, it's nothing but jumping, but it's better than doing nothing but mashing the X button. Then I played CoM, and it solidified every single one of my doubts about KHII. I was dead wrong about KHII being better than KHI. KHI suffered a bunch of things, plot-wise, but it made it up with excellent gameplay. KHII seems like it has a stronger plot, but I realized that the characters are so backwards. KHI and CoM has a believable character development, but KHII seems to have some form of regression. It's like everyone decided to just take one year back, even with their infinite resolve. How to make the theoretical KHIII the best one in the series? Make the plot matter for the whole of the game, even in the Disney worlds. And give me back my difficulty. Screw little kids. There's way to make things deep without being too dark. Ohh, and make the characters interesting again. In KHI, Sora may have been an over-happy kid just trying to run around making sense of everything, but he just did it with a sense of awesome. When I saw the Heartless in End of the World, I got scared, like literally, really scared to be there. I did not want to finish the game, just because the very environment was intimidating. I want that back. |
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