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Moon Rabbits
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Originally Posted by Kryton87 ^
Now, as for a programming language vs. a preconstruced platform, Yes, programming languages are more "flexible" but only because you have to build whatever flexibility is in it yourself.

Ok, I would like to do this in C++ if possible. So, if anyone knows how to make an engine so that you can walk around in a map-like environment, and interact with something there, that would be great. Also, if perhaps, there could be some kind of random encounter system, that would also be good, but not necessary at this stage.

I'm thinking a structure so that you can just type like, "a a a a b b a a a" into a text document, and it'll display all the tiles associated with 'a' where the 'a's are, and all the tiles associated with 'b' where the 'b's are, if you see what I'm saying. Then some kind of mechanism so that, first of all, you can pan the on the screen, and keeping the character always in the center, and second, so that when you scroll off one side, you can get onto the other. Because most maps will have a blocking mechanism so that you can stop people from lapping around if necessary, but things like the world map, and in some cases interesting other things could require use of a lapping mechanism. Also, it would put far less strain on programmers to just be able to say the character's always in the center of the screen.

That is what would be most necessary if we were to do this in C++ or Java. Given that thats done, the rest is pretty easy, or at least we can start worrying about that when we get to it.
If you want to make some real progress by the end of the year I recommend you just use a pre-made game engine, because hard-coding an engine that will be anything more than basic would take a good period of time.
Old 11-20-2006, 05:26 PM
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sephirothishere
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i have set up a room on hte server for eyes on ff... the server is called irc.eyesonff.com thats the regular serever that you enter from teh java chat...
i thought this way..
peopl that struggle with mIRC could still enter the room...so...thar ya go... the room is called....

#AwesomeRPG

an op for whoever is involved in the project....and..btw..it would be good for lots of people to go into thsi room cuz..then we can brainstorm or whatever...it would be much faster the n the forums...so..laters...
Old 11-20-2006, 05:51 PM
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Bahamut2000X
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Well here's a little concept idea for the convention hall layout, it has the essential rooms a convention hall has. But of course this isn't to scale and lacking all of the actual stuff to go inside said area. >.>

But it's an idea to work from at least.
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File Type: png Convention Hall.png (16.7 KB, 10 view)
Old 11-20-2006, 08:25 PM
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Kryton87
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ok, I'm in the EoFF server. I'll be in there as long as my computer is on. Nice work on the convention hall, that would be nothing short of perfect. Maybe an extra room here or there for sales. Because there are sales at conventions, and that will be the first weapons shop. And nothing short of a plausible excuse. I've bought weapons at conventions before! I even saw a morning star with a massive D20 on the ball end. it was awesome.

As for the engine, yes, it will be brief, and it will be not very complicated. The first task is to get it working. So, once thats done, we'll try to get something awesome going on. It shouldn't be too hard. I can think of almost exactly how to do it. Now I just need to write it down, so that I can program it.

Also: I do not intend to make real progress. What I intend to do is show that making this game is possible. If we can't get anything working by the end of this year, or if it's not at least in sight, then it may not be worth it to continue. However, I figure that by doing things this way, we might gain support. We might even get support from corporations, though admittedly, thats rather unlikely. The point is, that getting something awesome done in a month shows that doing something even better is possible over the process of making this game. It may not happen as fast as using RPGMaker, but it will wind up vastly better in the end.

Hey... there's even a chance that we could get a 3D engine working like this. Probably not, but its possible.

Last edited by Kryton87; 11-21-2006 at 10:34 AM.
Old 11-21-2006, 08:05 AM
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eiko guy
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Krypton i liike the story but maybe you could change it from modern time to past or future and make it a time travelling game. The main character could be like a journalists and follows the spaceship guy until he discovers the ship and accidentally flies off. Then starts an intergalactic war. or whatever...
Old 11-21-2006, 03:11 PM
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Bahamut2000X
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Actually if you read more of the posts in here, the game is about time travel later on, and in fact right after the Convention Hall scene they go into the future and are on the space station for a bit. Then later travel all about.

Also Kryton about the Convention Hall, actually the shops could be thrown into the main area with all the other vendors, as that's typically where they have people selling stuff at a convention, at least from my convention experience, I dunno how others do it. So we could sneak any shops into the main convention area of it easily.

Anywhos I think it's time some of us start to get some work on the characters done so it's easier to make up the story and dialouge.

Oh and I've begun to work on the dialouge as much as I can, mostly just the beginning text in the convention hall. I'm just sort of winging it at the moment, so hopefully others would see we got some beginning work already begun and will join in on helping out. Anyways I'll post it up later when I have a bit more complete.
Old 11-21-2006, 05:05 PM
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Zeromus_X
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Oh, I thought sephiroth was talking about Tales of Litany. xD

Well, I'd like to offer to be in character design, if you don't mind.
Old 11-21-2006, 06:33 PM
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eiko guy
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Maybe the main character could be cosplaying an original character. And when the special whatever happens his gear turns real
Old 11-21-2006, 06:42 PM
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