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#49 |
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| Recognized Member | So far the thing that's standing out the most to me is the way that conversations have drifted away from the static face-to-face interaction from the first game. A majority of conversations now involve more dynamic and cinematic elements. Characters are more frequently interacting with their environment and with each other. It's wonderful. |
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| | This sounds hella sweet. |
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| Site Staff | You are not. I'm finding Jacob and Miranda to be the least interesting so far. Archangel, Zaeed and Mordin are all muuuuch more interesting. Weird thing just happened. I got to the citadel, and there's a store owner that says "IrraSHAYMAAAASU", pronouncing a Japanese greeting incorrectly. I played a little bit of No More Heroes 2 earlier (released the same day), and there's another store owner who also pronounces "Irrashaimase" incorrectly. I thought it was funny. |
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| Site Staff | I just had my first "Holy Effin' Plot, Batman!" moment when I figured out who Aria (the Asari 'Queen' of Omega) was. The other links to the minor plot elements of the first game have been cute, like news reports and such, but this is the first one that kind of blew my mind with how it was presented. You really have to go digging for it too. Colour me impressed. |
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