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#41 wow it looks pretty fun, might pick it up in the near future, as well as the previous diablos |
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| | Like Nominus Experse said. I remember playing the first one at the age of seven-eight. You can never be too excited for a new a release for a game you loved so much in your childhood. |
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| Cid's Knight | The screenshots did very little for me but I thought it looked really nice in motion. |
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| | I guess that would make a sizable difference on their perception. I think I was like.... 20? lol... |
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| | I found some interesting things here I didn't know. Though I haven't even been to the new site yet, so... I fail. • Group size. Though the team hasn’t decided how many people will be in a group, Wilson said to expect four to five players. That one disappointed me. I hope by the time of release they have upped that. • Group loot. When a boss was killed in the old games, the player with the fastest connection would typically grab the loot first. However, in “Diablo III,” the loot will generate and drop for each player. I imagine everyone will still just click like a crazyhorse. • Respecing skills. Wilson said they won’t be talking about the skill system and specs yet, but he revealed, “I will say I think it’s a bad idea to not let you respec your character.” ![]() • Inventory size. While the final inventory system isn’t final, Wilson promised a improved trading system between a player’s multiple characters as well as other players. "...between a player's multiple characters" sounds like transfer system to me. I hope most of the stuff there is true. |
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