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theundeadhero
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I'll get excited when it's released.
Old 06-29-2008, 08:05 AM
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Speaking of mods, it will be cool if there will be a way to submit custom levels. That would keep the interest level up for a little bit longer.
Old 06-29-2008, 01:03 PM
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I'm my own MILF cried aloud with mirth and merriment View Post
You mean aside from Diablo, Diablo II, Diablo III, StarCraft, StarCraft II, Starcraft: Ghost, WarCraft, WarCraft II, WarCraft III, World of Warcraft, and The Lost Vikings? Nope.
Well, to be perfectly fair, one could see what angle he's coming from, if you mean Melee as the base game, and UMS as a separate entity. Diablo has since been overrun with bots and hackers, and very few people play WC and WCII anymore. Not to say no one plays, but it's a small margin.

WCIII's community is very much largely composed of DotA players, which is more or less only using the WCIII base engine and level design as the basis of the game. Otherwise, it is the most heavily played map in UMS, and there's at least 75% of the gaming list being filled with DotA games. I'm not sure if that's changed on Europe or West, but it is certainly true on East, and fro what I have heard, Europe has a higher quality of DotA loyalty. Additionally, various and numerous mods have been released for Starcraft and Diablo II. SC's LotRishes maps were going very strong from 2001 until about 2005 or 2006, with a new map every few weeks or so; not to mention there's been a serious number of mods, and the mapping community I was once a part of is still going strong. DII has Dark Alliance (in a Beta, one Act version that has been in development for over five years), Median, and others, which are actual mods.

SC: Ghost was dead before it hit the ground.

@Mulley, I believe they are going for random levels + certain static levels, like they did for DII (eg, Durance 2, random, and Durance 3, static). As it turns out Blizzard is too afraid to do anything truly revolutionary, but then again, if one thinks about it, it's never been their style.
Old 06-29-2008, 04:59 PM
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Yay, I'm so excited! I wanted to pop in and see what y'all are saying.

I was hoping for a healer type class, but then I remembered Diablo is nothing but which skill kills faster than other skills, oohohoho.

The Barb looks more on par with magical characters now. He has more ranged skills and that blue skullskullskullskull that closes gaps really fast.

Personally, I'm kinda glad they didn't change much. I really wanted Diablo II with an update.

On Gamespot there was this quote that said "It's for PC and Mac... for now." I wonder if that means they'll try consoles again, even though somewhere or another they said they never would again.

P.S. Necromancer > Witch Doctor
Old 06-29-2008, 09:33 PM
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You guys plan on going solo for the first time through the game, or should we try to get an online game going on throughout it? I guess I'm planning ahead too much, but who cares?
Old 06-29-2008, 09:52 PM
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I will probably play on my own the first time to get accustomed to it and stuff. Then when I finally come online Cim will give me all kinds of free stuff since I'm a shameless mooching piece of garbage

I went on YouTube and watched those two really long gameplay videos and I think they made some cool changes. Less potion handling ftw. And the inventory looks larger and easier to manage. Inventory space is something I bitched about so often all my friends wanted to strangle me like a chipmunk.
Old 06-29-2008, 10:04 PM
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Tavrobel cried aloud with mirth and merriment View Post
WCIII's community is very much largely composed of DotA players, which is more or less only using the WCIII base engine and level design as the basis of the game. Otherwise, it is the most heavily played map in UMS, and there's at least 75% of the gaming list being filled with DotA games. I'm not sure if that's changed on Europe or West, but it is certainly true on East, and fro what I have heard, Europe has a higher quality of DotA loyalty. Additionally, various and numerous mods have been released for Starcraft and Diablo II. SC's LotRishes maps were going very strong from 2001 until about 2005 or 2006, with a new map every few weeks or so; not to mention there's been a serious number of mods, and the mapping community I was once a part of is still going strong. DII has Dark Alliance (in a Beta, one Act version that has been in development for over five years), Median, and others, which are actual mods.
Yeah, see, I'm not denying that the mods exist, that they can be excellent, or that they are important to a sector of gamers. I just think it's pretty funny to see claims like nobody cares about the base games.

SC: Ghost was dead before it hit the ground.
And yeah, nobody cared when Ghost was cancelled.

Last edited by I'm my own MILF; 06-29-2008 at 10:32 PM.
Old 06-29-2008, 10:15 PM
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LunarWeaver cried aloud with mirth and merriment View Post
I was hoping for a healer type class, but then I remembered Diablo is nothing but which skill kills faster than other skills, oohohoho.
Looks like on the website they're going to be revealing the classes gradually. I wouldn't be surprised with the shift in focus toward skills if there was a healing-oriented class that popped up.


LunarWeaver cried aloud with mirth and merriment View Post
Personally, I'm kinda glad they didn't change much. I really wanted Diablo II with an update.
On Gamespot there was this quote that said "It's for PC and Mac... for now." I wonder if that means they'll try consoles again, even though somewhere or another they said they never would again
I don't really see Diablo working on a console, but that's just me...

And likewise. It seems like they're just sort of taking little streamlined parts from MMOs to make it a bit easier (I always thought the way they did skills in D2 was clunky at best).
Old 06-29-2008, 10:44 PM
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