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#17 Kinda seems like they're blatantly lifting from Okami in the same way the Sand of Time blatantly lifted from Ico. This is "X, but with Y" game design. |
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| | You're in a very tiny minority there. :P Even the reviews that praised Sands of Time as GOTY material made a point of complaining about the combat. It mostly consists of either a) vaulting over your opponent a few times, or b) luring them close to a wall so you can vault off that. Also, I didn't find TTT to have any more of a gritty atmosphere than SoT. None of that annoying Godsmack garbage. |
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| | I agree. Sands of Time was a great game and I thoroughly enjoyed playing it, but the combat system was very lacking. True, Warrior Within didn't have the charm and atmosphere of Sands of Time, but it had a good combat system.. I still found Warrior Within fun to play, despite the goth rock look or whatever. Now, I own but haven't played The Two Thrones yet, but from what I understand it blends the charm/atmosphere of Sands of Time with Warrior Within's combat system and style of gameplay - which sounds good to me. I've heard that the new Prince of Persia game will be more like Sands of Time than the other two, which I guess is a good thing.. |
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| | I don't mind this, to an extent. Okami is a brilliant game that is so underrated. More games should strive to be as good as it. |
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| | I love cell shaded texturing, it's one of my most favourite art styles in game development. I also really liked Sands of Time (I never played the other two though) -- I just hope it's a lot longer. By the way, cell shading was around a long time before Okami, so don't start accusing it of copying. |
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| | Brilliant though it may be, Ico owes a massive debt to Another World, which in turn owes a massive debt to the original Prince of Persia. Not to mention that Ico shares an astounding amount of aesthetic similarities with the original Panzer Dragoon trilogy. My point? Nearly every game takes elements from something else, so your statement is pretty lame. @ Sands combat haters: I think my problem with the sequels is that they are much more combat focused, or at least they feel moreso to me. I thought Sands' combat was simple, tactical, and graceful, but the other two got bogged down in their complexities (especially WW). I liked that Sands didn't really have bosses, as I always felt that the environment was more intimidating and exciting than any generic boss fight (and the sequels proved that to me). |
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