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#9 Any idea of a release date? |
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| | Prince of Persia seems to have bad luck with its timing. I remember when Sands of Time was showing off how the Prince could run all over walls and stuff, it was pretty cool. Only Ninja Gaiden had shown off that stuff before PoP did, even though PoP was eventually released first. Now, PoP has this lovely art style, which is great. Only Valkyria Chronicles has been around for a while, so it does cut a little bit into its freshness. FFTactics PSP used this style as well, but it was limited to the cutscenes (where PoP and Valkyria use that style throughout the game). Still, this is a game I'm gonna keep an eye on. I too love me some cel shaded games when they're done well. |
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| | I'm not very optimistic, but then again I don't think I will EVER recover from the gaping wounds left in my soul by the last two atrocities. The Sands of Time was a godsend and is one of the most brilliant games to have ever graced the medium and following THAT up with WW and TTT... well, they'll never earn back my forgiveness for that. That said, the new visual approach does look solid. Tons of style, but already none of the charm of Sands. At any rate, I'll be watching how this one unfolds with a great amount of hesitance, but I do hope it turns out well. I don't believe Jordan Mechner has any involvement whatsoever, so that doesn't exactly help put me at ease. |
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| | They were all made by Ubisoft Montreal, as is this new one. EDIT: What's wrong with TTT? WW was an abomination, but TTT did a good job in toning back the idiotic amounts of violence and sexual innuendo and recapturing the charm of the first game without taking a big step back to the horrible combat system. God, I hate Warrior Within. >_> It's the only reason I haven't replayed the trilogy a bunch of times. |
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| | It was a huge step forward from WW, but still a significant leap back from Sands. I got right to the end and just decided to sell the thing, because I hadn't really been having fun the entire time. I still didn't like the overall "attitude" the developers were trying to convey, the forcefully gritty atmosphere when compared to the charm of Sands. I also still didn't like the combat (which is something I loved in Sands). To its credit, I did appreciate the fact that it actually had a decent script, and bringing back the Prince's original voice actor was a jarring stroke of competence. To each their own and all that, but this is basically just a textbook example of a game I felt was perfect on its own getting the sequel treatment. I never felt like Sands needed any improvement and thus never wanted a sequel to it, and I thought it did a grand job of standing on its own without the need of having played the first two titles. A grand stand-alone. One might call it bias, I guess. Nothing in the "series" can ever live up to Sands in my eyes, so to be fair I should probably just pretend the other installments don't exist and ignore this one too. Easier said than done, though. :P |
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