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View Poll Results: Which rpg are you looking forward to most for Fall 2008?
Disgaea 3 2 4.26%
Dragon Quest IX 3 6.38%
Fable 2 6 12.77%
Fallout 3 7 14.89%
Lord of the Rings Online: Mines of Moria 1 2.13%
The Last Remnant 4 8.51%
Persona 4 5 10.64%
Tales of Vesperia 2 4.26%
Tales of Symphonia: Dawn of the New World 7 14.89%
White Knight Chronicles 6 12.77%
World of Warcraft: Wrath of the Lich King 2 4.26%
Zoids Assault 0 0%
Other(Post which!) 1 2.13%
Too close to call! 1 2.13%
Voters: 47. You may not vote on this poll

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I'm my own MILF
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Originally Posted by Roto13 ^
Considering, once you hit those problems, the only thing to continue playing for is the faint hope that it'll eventually fix itself, no, it's not one of the best RPGs ever. People gasmed over it because it was either that or Grandia 2 on the Dreamcast.
Really? I continued playing because it was an expansive and immersive world filled with memorable characters, a plot I cared about, boss fights that challenged me, beautiful scenery, exquisite music, brilliant ship-to-ship battles, epic scale, awesome enemies, a huge amount of exploration to do (nevermind that the game itself was constant exploration), and the general level of polish and quality in the game. The fact that random encounters were more numerous than I'd have liked does detract from that - but not that much.
Old 05-21-2008, 10:47 PM
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I'd definately say Skies was the best RPG from the Dreamcast or Gamecube, but I wouldn't say one of the best ever made.

I do have much love for it though, represent.
Old 05-21-2008, 10:53 PM
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Roto13
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Originally Posted by I'm my own MILF ^
Originally Posted by Roto13 ^
Considering, once you hit those problems, the only thing to continue playing for is the faint hope that it'll eventually fix itself, no, it's not one of the best RPGs ever. People gasmed over it because it was either that or Grandia 2 on the Dreamcast.
Really? I continued playing because it was an expansive and immersive world filled with memorable characters, a plot I cared about, boss fights that challenged me, beautiful scenery, exquisite music, brilliant ship-to-ship battles, epic scale, awesome enemies, a huge amount of exploration to do (nevermind that the game itself was constant exploration), and the general level of polish and quality in the game. The fact that random encounters were more numerous than I'd have liked does detract from that - but not that much.
Yeah, no. The only thing I can agree with you about in that paragraph is the ship battles. Maybe the bosses, though none of them were all that tough, just usually time-consuming (and not really common enough). The random battles were a huge problem for me because it felt like I spent more time waiting for the first target>all ability than doing... pretty much anything else. What you see as exploration comes off to me as mindless wandering, looking for the next goal. Memorable characters? I suppose if you mean that repetition is a good way to remember things. Who was your favourite, the lovable Pirate with a heart of gold? (If so, which one?) The energetic female sidekick? The mysterious girl with the "strange" clothes who's too sweet to live? The plot? Were you 10 when you played Skies of Arcadia? Because that's the only way I can see that plot being appealing. It was like a Disney movie. It's just a really poor-quality game. It's one of the few games I own that I haven't completed.
Old 05-21-2008, 11:16 PM
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I know too little about these games :(
Old 05-21-2008, 11:21 PM
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Originally Posted by Roto13 ^
Originally Posted by I'm my own MILF ^
Originally Posted by Roto13 ^
Considering, once you hit those problems, the only thing to continue playing for is the faint hope that it'll eventually fix itself, no, it's not one of the best RPGs ever. People gasmed over it because it was either that or Grandia 2 on the Dreamcast.
Really? I continued playing because it was an expansive and immersive world filled with memorable characters, a plot I cared about, boss fights that challenged me, beautiful scenery, exquisite music, brilliant ship-to-ship battles, epic scale, awesome enemies, a huge amount of exploration to do (nevermind that the game itself was constant exploration), and the general level of polish and quality in the game. The fact that random encounters were more numerous than I'd have liked does detract from that - but not that much.
Yeah, no. The only thing I can agree with you about in that paragraph is the ship battles. Maybe the bosses, though none of them were all that tough, just usually time-consuming (and not really common enough). The random battles were a huge problem for me because it felt like I spent more time waiting for the first target>all ability than doing... pretty much anything else. What you see as exploration comes off to me as mindless wandering, looking for the next goal. Memorable characters? I suppose if you mean that repetition is a good way to remember things. Who was your favourite, the lovable Pirate with a heart of gold? (If so, which one?) The energetic female sidekick? The mysterious girl with the "strange" clothes who's too sweet to live? The plot? Were you 10 when you played Skies of Arcadia? Because that's the only way I can see that plot being appealing. It was like a Disney movie. It's just a really poor-quality game. It's one of the few games I own that I haven't completed.
Yes, insulting someone for enjoying something you didn't is totally not a 10 year old's way of doing things
Old 05-21-2008, 11:25 PM
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I wasn't trying to insult you, but if that's what you took away from it...

...

I don't particularly care.
Old 05-21-2008, 11:47 PM
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FALL OUT SMURFING THREE.
Old 05-22-2008, 01:02 AM
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'nother one for you to add to your list, Dragonsoul.

INFINITE UNDISCOVERY | SQUARE ENIX

Square-Enix/Tri-Ace, September 2 in US and Japan. Xbox 360 exclusive.

I guess to play it up a little bit... the game is said to contain 10 years worth of ideas Yoshiharu Gotanda, the man who created the original Tales of Phantasia and later co-founded the Tri-Ace studio. I had no idea this game was so close to completion, since Squenix appears to have been giving much more exposure to The Last Remnant, its multiplatform (and still TBA-release) title.

Trailer (HD also available)

Something interesting. The dialogue (as well as Last Remnant's trailers, for that matter) is all in English, while the menus are all in Japanese. Both InfinUndi and Last Remnant were earmarked as titles aimed at the west from the very beginning. This leads me to believe that, at least in terms of spoken language, English will be the original voice track for all releases (despite the lip-sync). Which means that there may not be any Japanese voice tracks, for those of us who usually prefer such things. The excuse that most of us use for putting things in Japanese is to 'hear it in its original language, as it was intended' yadda yadda, so it looks like this time...English is the original language.

Guess I'll copypasta this post into the 'General Square Enix' section.
Old 05-22-2008, 01:35 PM
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