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#9 With the exception of Goldeneye, Perfect Dark, Blast Corps. and Jet Force Gemini, Rare's N64 games were only fun if you enjoyed endless fetch questing. I thought it was bad in the first Banjo game, but somehow Rare actually decided to make it worse in all of the others. Aside from their shooters and Blast Corps. in the N64 days I never thought much of Rare. Every game they made besides those seemed to try and do everything Nintendo did, but they never pulled it off very well in my opinion. They've definitely been going down hill for years if you ask me which is why I don't care about another Banjo game. I also agree with Roto about the end of the video. |
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| | I should have been more clear. I meant they've only gone downhill since the N64 days. Perfect Dark was their peak. As far as I'm concerned, the only games Rare made that were worth playing were Perfect Dark and Goldeneye. Exactly. Most Rare games were giant collect-a-thons. Each level with a thousand little things to wander around and pick up off the ground. It got old pretty fast. |
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| | The music in that video roughly sums up how I was expecting Black Mages III to sound :P There's been over 9000 games mimicking Super Mario 64. Banjo Kazooie just happened to be one of those that didn't suck. Also in BK the camera actually stayed where you tried to put it, a department in which Mario 64 failed horribly. And since BOTH games were big fat collect-a-thons, I'll always remember that difference from BK's initial release: the fact you could actually play it without swearing about how you shouldn't have fallen down that hole from suddenly turning round with the camera when you least expected it. |
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| | Those last ones were just power ups though. It's not like you had to collect every single one in the game. But you make a good point, that's one hell of a lot of extra crap to worry about. Presents, oranges, gold bars, golden crocodiles, acorns, worms... oh smeg I'm about to recant the entire game in a single paragraph :P Nevertheless every game where the character had either lots of special moves or weapons required you to collect ammo or power sources. What about all the stuff you had to collect in every great FPS you had to play? And hey, this is a Final Fantasy fan community too: Final Fantasy might be the one of the biggest collect-a-thons of them all, what with all those potions, ethers, swords, spells, shields, Materia, helmets, summons, suits of armour, chocobo feed, accessories, money, Magicite, status recovery items, gambits, Key Items, bits of clothing for Cloud to dress in drag, spheres, Blitzball players... Now that I think about it, I've seen very few games that don't amount to gargantuan collect-a-thons, and most of those were fighting games. Even then, Mortal Kombat managed to achieve that (scowls at Deception's Konquest Mode...) Last edited by ReloadPsi; 05-13-2008 at 09:31 PM. |
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| Site Staff | And even the Jinjos are just the BK equivalent of Mario's Red Coins anyway. There's a lot of stuff, but they're mainly power ups that you don't really have to go out of your way to collect as they're scattered around the level anyway. It's just the same as collecting magic bottles and hearts in Zelda, except there's different types. DK64 was more of a collect 'em up due to the ridiculous amount of banana collecting involved, I'll concede, but I won't concede that Mario 64 was a better game than BK. But on the one hand, you could argue that Final Fantasy does nag you. What if you miss one piece of magicite in FFVI? Or a magic spell? Or the mime job class in FFV? You've got gaps there that'll annoy you anyway, which is no different from in BK. |
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