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#17 I know this is beating a dead horse, but I seriously don't see the issue with giving it a numbered title. Does it really pain people so much? I just don't understand how you can hate it... Literally don't understand, if someone can bring forth a valid arguement I might actually respect the opinion against it, otherwise really... really? |
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| | 1) How would you feel if FF15 was released as a FPS? For some, including myself, the difference between FFOnline and FF is as stark as that. It doesn't upset me that much, but I don't feel it appropriate naming nomenclature. FFT is my favorite game of all time, but I think having it released as FF8 (I think it came out slightly after 7, don't remember) would fit in very well. 2) It has to do with the development cycle. If we were to get a new numbered FF, say, every 3 years, making an online FF would mean on offline offering for 6 years. I know it isn't as simple as this, but the feeling that I have to sit out a game and wait for the next one isn't something I relish. That being said, anyone who gets seriously upset about the naming of a video game needs to get a life. |
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| | Considering MMORPG is an RPG, it's a bit of a different comparison (people really just bitch about the monthly fee part anyway). However, I would simple say (just as I did with FF7 oC) that I wouldn't play it and move on.Actually... they have different teams working on FFXI and FFXIV, so the development cycle point is pretty much nothing. FFXIV is going to be released in the same year as FFXIII so there is no real issue. People have the misconception of how big Square-Enix is. They don't just have one team working on all their games one after the other - they have heaps of teams working on different things all at the same time. |
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| | 1) They may 'both be RPGs', but nowadays the spectrum of what is called an RPG is so imense that the label almost means nothing. I'm not really a very social gamer, so the difference between a single player RPG and a single player FPS is about equal to that between single player and mmo. (I'm not hating on MMOs, I have played some and enjoyed it, but it was something completely different to me.) 2) Different development teams my be involved, but there is no way you can't tell me developing 3 games (FF13,14Online,15) will take just as long as developing two. (FF13, FF14Offline). I bring this up, as I mentioned earlier, for someone like me having a FF14Online is like having them skip a game in the series, so after 13 I have to wait extra long for the next 'real' FF. Granted developing it under the name FFOnline 2 wouldn't make FF14Offline come any faster, but aving it named FF14 just serves to rub it in our faces how much longer it will be to FF15. Hope that last paragraph made sense. |
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| | Absolutely true, but the upper level design talent is also a finite group of people, and they can only do one thing at a time. Hiring two teams of programmers isn't nearly as difficult as hiring two high quality game designers. In terms of sense from SE's perspective I agree 100% with naming it FF14. Having it as a numbered FF will increase sales prospects significantly. Ultimately it is SE's game, and I have no objections to them doing what they want with it. I was just voicing reasons I thought not having it a numbered FF seemed more appropriate to me. |
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