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#97 The thing with P3 is shear volume of everything. As well as 3 sperate AI settings, as well as both RPG and an advanced dating simulator aspects. True, it probably doesn't take what FF XII did, but my point is P3 was a really poor example for what you were getting at, cause it definately took a lot for that game to run. ![]() |
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| Cid's Knight | See Dreddz's response but to be honest, most housemom's I know are more interested in capping people in Halo 3 or driving around Liberty City in GTA rather than playing Wii Resort or a new Cooking Mama game. I know strange people ![]() Ico utilized some pretty wonderful theatre techniques in terms of lighting and also had some excellent use of film camera techniques but from what I've read and heard from my programming buddies, these are once again not elements that are terribly taxing on the console. They just utilized advanced techniques from film and theater set design. I wholly agree that I feel the industry hasn't really stepped up to what Ico brought back in the day. I think Shadow of the Colossus is about the only game that may surpass Ico but its from the same team and its why The Last Guardian is one of the few titles I'm incredibly interested in. P3 is a triple A title that doesn't push the system as hard as other games but is still fantastic. FFXIII is also a triple A title that may not push the PS3 to its limits but may still be an incredible game nonetheless. How is this not a good analogy? It won't and yes they are doing the whole business pretty poorly but to be fair to SE they sorta put themselves into a "damn if you do, damn if you don't" situation. Right now, they are probably just trying to keep their heads above water. If they are smart, they won't repeat this mistake with Versus XIII. Though I can see them wanting to go mulit-platform with XIV in order to take advantage of X-Box Live and because FFXI seems to be doing rather well on the system. It may or may not happen but it won't be as big of a PR scandal as people made XIII to be. |
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| | [QUOTE=Wolf Kanno;2729880] It's mostly the Idea that 'P3 didn't use half of what the system could do' or whatever the exact wording you put in in was. ![]() If the only thing needed to draw an analogy is 'a Triple A title that doesn't use all the system has to offer' And in this case there is a massive difference between the two. FF XIII was initially intended to push the system, but in the end that didn't happen, where as P3 was never intended to do that, it simply used a good chunk of the system, definately more then just half if you ask me, to create a massive library of personas as well as run m a lot of different in battle mechanics and out of battle mechanics smoothly, it wasn't trying to be any kind of technical marvel where as XIII was. ![]() |
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| Cid's Knight | When has a first or even second gen game in a console generation ever push the system to its limits? I can bet you money Kojima Production could probably do things with the PS3 now they thought were impossible back when they worked on MGS4 and I feel Kojima has always had more success in pushing a system than SE. I find it pretty funny people were gullible enough to believe a company could work on a system for the first time and program something that takes the system to its limits. I know several companies made boastful claims but lets be realistic here. No one has ever released a game of that caliber that early in the life cycle of a console. While FFX and MGS2 were technological milestones for their time, they both look like ass now, compared to MGS3 and FFXII. Both games were released later and used the same hardware but the level of complexity and scope compared to the early installments is staggering. This has always been the case with new (relatively) console systems and I don't see how this generation would be any different. XIII would probably have to be in development for another five years to push the PS3 to its limits. As for P3, perhaps less than half is an exaggeration but if you just looked at screenshots and not play most would believe me. The point was that P3 utilized clever game design and stylized art to create an amazing experience while XII went the technological route (though to be fair it also used clever game design and stylized art for the in-game models) to achieve its goal. I am just saying that technology doesn't necessarily make a good game. ![]() |
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| | ^ I think the argument was that it would be the first game to show what the system was truly capable of. While many media commentators have regarded it as a joke, game designers like Amy Hennig have stated that you can in fact measure the amount of the system's power you're tapping into with regard to the SPU's. Even today developers are still talking about the untapped potential of the PS3, although it would seem Killzone 2 has and Uncharted 2 will beat Square to the punch. |
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