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| Senior Site Staff Administrator |
#9 FFVI to me was possibly a bit too much. I prefer something like eight, maybe up to ten, playable characters. Six is probably too few to really enjoy variety and also can limit you a bit much when you're splitting parties up for any reason. |
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| | What I dislike is that they now have every character in every cut scene. I have problems with this for two reasons. One you are always forced to see the characters you aren't that fond of even if you always keep them on the back bench (then again they could just start making better characters again). Two is that if you only actually have your three characters with you for most conversations it increases replay value because the dialog will be different if you chose different characters (Though I understand this is alot more difficult to do with voice acting). |
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| Former Staff | No way, 60+ is the way to go. I really, really agree with this. I would be happy if the smaller number of player characters led to some real development for more than one or two. |
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| | i think a good balance is great, Id say around 7-10 is plenty. If they do that then that would be great. Isint Sacz (cant spell!) The one with the chocobo in is afro hair? Awwww thats AWESOME! I hope hes good in battle, imagine it, having a baby Chocobo in your hair, thats just class. |
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| Site Staff Cid's Knight | I don't believe what we've seen so far for the list of playable characters is it. But anywayz, there are pros and cons to having a small list of playable characters. On the plus side, it gives me less choices and therefore less of hard time trying to decide who to use. It also makes leveling up each character to the limit far easier. On the negative side, there's not as much diversity in who I want to use and also not as many back up characters who can take the hits for my strongest characters. For this reason, I usually like larger groups best. I tend to only use five characters tops with the rest as back-up. |
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