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#1 FFXIII won't be here for another year , but maybe we can just kill some time to discuss one of the features that's bound to be in the game. Status Ailments, those nasty defiled codes that hinders our character's stats and abilities. FF has had a lot over the years and which ones do you think will be in this one?Also would they pick like some prior FFs that had status go away over time, or dissapear after a battle or would they be like XII where they lingered after a fight and some still existed after a character has been killed and brought back to life? In addition to the usual canon (Blind,Silence, Poison,Sleep) I would like to see the irritating Stop to come back and maybe Heat from IX. There's also a chance for a brand new status too. |
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| | Could you elaborate on that? Do you mean that the inflicted party member's HP bar would dissappear so you wouldn't be able to know how much they have left? I hate status effects like virus. They infuriate me when I run out of the stuff in the middle of battle and that character's exp ges screwed up with the rest so in order to get him or her back up with the rest I would have to do some solo grinding. Transformations like Frog and Imp get me too. |
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