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here to download Final Fantasy Ringtones |
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#9 toad, pig, and maby a new annoying cute animal thats sux |
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| | Swine Flu = Piggy + Silence +Doom Another thing I'm wondering about are the Malboros. In XII they weren't that dangerous. I'm in two spots here for XIII I sort of want them to be difficult and not difficult at the same time. I like a challenge, but I don't want it to be like VIII where I get frustated because I'm sitting there watching my party kill each other. |
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| Senior Site Staff Administrator | It distorts the amount of damage being dealt while keeping the current HP and maximum HP intact. In that game, you can get around it simply by keeping a close eye on your HP. If that status effect was implemented in other games, I would like to see the current HP frozen upon being inflicted with the status or masked completely in order to force the player to calculate or estimate their current condition. |
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| | It would be nice if they through in some status effects that weren't so much overly damaging, but just changed the way you had to play. Only one that comes to mind, and reason I thought of this, is the Reverse effect from FFIV. You can't cure it, you just have to adapt your strategy accordingly. Something in that vein could help liven up random encounters, moving away from the 'hit with status x, use item y next turn" concept. |
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