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Roogle
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I think that new technology will allow the framerate of Final Fantasy XIII to be much higher than its predecessors. This will give the appearance of faster gameplay, yet not necessarily mean that we will be rushed and forced to watch cinematics.

It might be like Final Fantasy X-2 with a stylistic touch rather than a campy touch.
Old 05-02-2008, 08:48 PM
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Gnostic Yevon
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I'm expecting something rather kingdom hearts like. You control the party leader and then maybe set up gambits or similar to control the rest. I'm not sure how the chaining fits in there, I only know KH and KH2 from the trailers. But the XIII system does seem to be a similar sort of action system.
Old 06-04-2008, 02:02 AM
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As long as it gets awat from the ADB and closer to the ATB, I'll be happy.

I'm guessing here, but it looks like you may set a number of moves until you will reach an ATB count of zero. Then you have to wait and let the ATB refill.

I'm not appreaciating this whole "no random encounters" deal. If you don't like random encounters, please don't bitch. Go play something else.

Maybe they're looking at a system close to Chrono Trigger? Enemies are there, yet they aren't random. You can see them on the map and your battles take place right there.
Old 06-04-2008, 03:11 AM
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Wolf Kanno
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Outside of the Gambits and the ability to move around the field, I never really felt ADB was really different from ATB. Spells were changed around a bit to deal with AoE but otherwise it really didn't play too differently mechanically. But I guess we each have our own opinion.

Personally, I don't care that random encounters are gone as long as it sticks to XII's respawning rules.
Old 06-04-2008, 04:18 AM
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[.Pearl.]
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I am apprehensive about XIII's battle system, by the looks of the video. It looks much too fast paced and confusing; with all the weird camera angles and the maker's trying to make it seem all action-y and like a movie, it looks like it will be difficult to keep track of what all is going on, especially if you have 3 or 4 characters on the battle field at once. Just seeing the one party member (Lightning) out looked like it would take extreme awareness and tactfulness to command everything that you wanted to happen. Even FFX2 was too fast-paced for me at the first. When I played it for the first time I freaked out about how fast the battling was. But I have gotten used to it over time, so hopefully XIII's learning curve will be easy enough to get used to, regardless of its assumed rapid pace.

Last edited by [.Pearl.]; 06-04-2008 at 06:28 AM..
Old 06-04-2008, 06:20 AM
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I think that Final Fantasy XII has my favorite battle system in an rpg. It was not turn based, and there were no random battles. Plus I loved the gambit system. I wish the battles gave away more loot and experience though. I hope Final Fantasy XIII takes influence in part from Final Fantasy XII. I hope there's not too many battles though.

I'm waiting for E3, where some great info from Square Enix could be announced. In addition to more footage for FF XIII, FF Agito XIII, and FF Versus XIII, here's what I'm looking forward to for possible announcements...

1. Cell, DS, or PSP port for Usa of FF VII: Before Crisis
2. Cell, DS, or PSP port for Usa of FF IV: The After
3. DS port of Final Fantasy V
4. Information their "Rapture" Mmorpg
5. Information on Final Fantasy Haeresis XIII

I hope that the battles in Final Fantasy XIII are as exciting as we saw in the trailers so far. They should feel integrated into the game like Final Fantasy XII's were, not a seperate thing like in many rpg's. Toshiro Tsuchida, the leader of Front Mission, is the battle director, I think he'll do a great job. By the way, I wonder where Hiroyuki Ito(battle director for FF XII/FF XII International Zodiac Job System) is right now?

Toshiro Tsuchida - Wikipedia, the free encyclopedia
Hiroyuki Itō - Wikipedia, the free encyclopedia
Old 06-04-2008, 07:23 AM
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To [.Pearl.], it may look intimidating right now but I'm certain it won't be too foreign, from the looks of the bottom screen it seems we've returned one again to another mutation in the ATB system. I'm less worried about XIII having a steep learning curve and more concerned it will pull another FFX with a wonderful battle system marred by lack of challenge and design choices. X has a damn good battle system in theory, I'm just sad that it only shines at the beginning and ending of the game (as well as all the optional content) and for the rest its a waste of time :rolleyes2

To Dragonsoul, I like XII system as well and though XIII has been confirmed to no longer have random encounters, the rest is still in the dark but for the most part, the XIII team has stated XIII will be more like X than XII. Still, I agree that XII did some amazing things in terms of game design and I will be sorely annoyed if XIII turns out to be "interactive movie" like X. Even then, I must say that XIII's battle system appears promising, but I would really love more info...

I love how SE said 2008 would be the year for big info about the XIII project and so far its half over and we have barely heard anything since January
Old 06-08-2008, 05:18 AM
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unfinished fantasy
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err what trailers are you talking about? all I saw was CGI and then more CGI. links?
Old 06-08-2008, 05:10 PM
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