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silverjunky
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what annoys me about all this is WHY COULDNT THEY HAVE DONE ALL THIS ON THE ORIGINAL NOW IM GONNA HAVE TO FORK OUT MORE MONEY FOR THIS GAME,(THAT IS IF IT EVEN GETS RELEASED HERE IN THE UK)AAAARRRGGGHH!!!!!
it really annoys me when they do this its soo obviously a money making scheme, damn capitalists, grumble grumble....
Old 05-18-2007, 04:22 PM
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Dynast-Kid
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I don't know why, but i'm really intrigued with the whole "jobs based on the Zodiac" thing. I bet my sign, Virgo, will be White Mage...
Old 05-26-2007, 07:21 PM
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This is intriguing. Controlling guests!!! You mean I get to control that Amalia woman who looks surprisingly like Ashe!!!! Awesome!!! Please come out in the UK. And controlling Espers will rock as well. I'll buy this just coz of that. I don't show love for the jobs though.
Old 05-26-2007, 10:01 PM
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Wolf Kanno
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I can't say I'm really impressed actually. The job sytems they explain can already be made in game. I was hoping for some new abilities and extended liscence boards (duel wield, jump, Blue magic...) but this... is pretty lame.
Old 05-27-2007, 08:30 AM
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six underground
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why can't they put all this on another game with another story

though seeing all those new features, especially the Zodiac Job System and the varied maps, i think it will be lovely

but i'm not really all that pleased with ff12 myself to want all that heaped up on it again. i think it has great direction and a good story but i didn't really feel that attached to it compared to some like tactics, the characters of 7 and the scenes of 6.
Old 06-01-2007, 10:27 AM
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demondude55
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The only reason i would buy this is to discover larsas gender

(orthros hunt )
Old 06-01-2007, 10:33 AM
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Jowy
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Larsa's a delicious little shota.

Zodiac job system sounds effing cool. I want it.
Old 06-01-2007, 06:46 PM
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Setzer Gabianni
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Originally Posted by Crossblades ^
Supposedly More info on this game. Got it from this site and someone translated it.

人気集中の「ファイナルファンタジー」シリーズ2本をレポート。PSP「クライシス コア -FFVII-」、PS2「FFXII インターナショナル」


- English voices, with possible English text. The English text thing has only been written about by Game Watch, without further confirmation.

- 16:9 mode.

- The big one, the addition of the job system. The jobs are: White mage, black mage, red mage, time mage, knight, monk, breaker, shikaree, uhlan, samurai, engineer and archer.

--- Shikaree uses light armor and daggers, uhlan uses spears, samurai uses katanas, breaker uses hammers, time mage can apparently use crossbows, and monk has the barehanded augments in addition to licenses for wooden poles.

- It was impossible to change jobs once they were chosen in the demo. It remains to be seen whether there will be a method to change jobs in the final version or not. UPDATE: More sources are saying that you cannot change your job once it is chosen.

- The game can be sped up by pressing L1. Supposedly, this works like the fast forward mode in Chrono Cross. Comments have said that it can be too fast for normal play, but it's wonderful for some of the longer sequences like summoning or performing mist knacks.

- Guests and summons can now be controlled manually, and you are also able to modify summons' gambits.

- Treasures on the field have been moved around, and rare items are now easier to obtain.

- Cure is now AoE, like Cura and Curada. This change is likely due to the fact that you will only have one person who is capable of using white magic. Curaga is probably going to be changed, too.

- There's a new water magic spell called Aqua.

- "Trial" mode has been added, in which you can fight against mobs, summons, rare monsters, etc.

--- You can load your own save data.
--- There are 100 maps.
--- Each map has various enemies and treasures on it, though they are supposedly pretty small in size.
--- Every 10 levels, you may receive items/gil and have the ability to save.
- Some new gambits were added, such as "enemy has item" and "facing two or more enemies" (there are also three and four enemy variations of this gambit)

--New stuff from 5/16 magazines--
- Magic has been powered up. Like cure, fire is AoE, too. From this, we can probably assume that all first-level single-target magic will become AoE.
- No new mob hunts, story or bosses. Still waiting for further confirmation on this.
- Strongest Halberd/Zodiac Spear will be easier to obtain
- New game plus has been added

Release date is August 9.
Right...

Few things - set job? Bit backwards that. Look at III and V for example. EARLY titles, which allowed you to change your job.

Every 10 levels, you may receive items/gil and have the ability to save.
How incredibly..stupid? Seriously, what a rubbish concept! Have the ability to save? It's not very FF at all - in most FF games, you saved at a point, after a certain event etc - but this? LOL. Really. It's a bit pointless. It's not that hard to get to new areas for a save crystal in the original version. If you're levelled up, and you've used the LB well, this rule is pretty stupid.

- New game plus has been added
I'm sure this is what X-2 had. If so, erm...why bother? Pretty much makes you feel like playing X-2 all over again. New game plus, was a unique concept for X-2 only. Why should XII have it? Is it because it actually saves people earning money for certain items? Wouldn't it make your characters like already powerful? You could earn multiple Zodiac Spears this way.

--- You can load your own save data.
Erm yeah. Don't we like..do that already?

- Guests and summons can now be controlled manually, and you are also able to modify summons' gambits.
Doesn't seem too bad, I'd rather let Guests do their own thing though. Think of it when you got Amalia. She only wanted to get out using the party's help, so why should we control her when she wants to do her own thing?

New water spell - Aqua. How about..just having Watera, and Waterga? Makes sense.

All in all, a lot of this looks rather poor. Backwards. Stick with the original system.
Old 06-03-2007, 11:50 AM
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