![]() |
| | >>> Click
here to download Final Fantasy Ringtones |
| Recognized Member |
#1 |
| | |
| |
| | They are making PLD unstoppable. However, people are still gonna complain and before long PLD will get Haste, Refresh and Voke naturally lol That seems like a pretty gamebreaking change. However, a lot of the Salvage gears they added seem absolutely gamebreaking as well. They essentially made Dalmatica and Osode both worthless for all jobs that can wear them. I'm sure countless others have been affected as well, though I haven't looked through them. I'm not complaining about the new gear though. This game seriously needed some progression instead of people still fighting over 3 HNMs that are 3-4 years old. I'm sure they'll still be camped as hell, but they no longer drop the best loot in the land (cept Ridill). |
| | |
| | While one can say this is overpowering, lately alot of jobs are going through overhaul. DRK definety got one, and PLD are now getting one too. In a way i wish SE did do alot of these types of changes that dramatically affect gameplay. Alot of things certains jobs can do lack a specific type of use that really matters and seem to be lackluster...Sentinel before was a DEF boost that didnt last long enough for any real good reason(and at higher lvls did nothing but just gather hate), same with Rampart, DEF bonus(which doenst do alot in this game compared to others) for everyone...but it also gathers hate so it felt stupid...just use Warcry. Now its more tactically usable and unique. Its these types of patches that i hope every job gets that will help make it so every job's abilities isnt just necessarily a novelty and can affect gameplay in a huge way. New HNM gear thats worthwhile? Finally @@ |
| | |
| | Whoa these sets would be so awesome for end-game meriting...i bet alot are like "where have you been all my life!?" O_O i also expect mad assaults to be done now too. One of the most notable things i have to say is that: It is PLD and DRG Equippable. DRGs were not shafted from this awesome set of equipment, and PLDs have a good set to use when not tanking and exping in meritpt/tp burn. |
| | |
| | Yeah but that Sentinel boost only lasts a matter of seconds mind you. So we might be able to take significantly less damage for a few hits, which is nice, but not in the least overpowering considering how short a time it lasts, and is on 5 min recast. It's a luxury but nothing more. Now if it lasted 30sec-1min then it'ld be breaching the realm of unstoppable. =P Really though they don't need to keep buffing PLD's if they just lowered the damage mobs did so that even with all my max def+vit set up I don't take rediculous amounts of damage, and then somehow alter NIN. If it wasn't for NIN being the "efficiency tank" there would be no need to keep buffing PLD. Really NIN are the main problem here because they don't tank, they dodge, and any good ninja will barely take damage, and any decent one will still take less healing then a PLD, and in the end elities want a tank that is more efficient when fighting, then one that was actually meant for it. :/ Really they just need to add more tanks, or make some older jobs more viable for tanking past 30, and make them able to be fairly efficient as well as a NIN is. |
| | |