![]() |
| | >>> Click
here to download Final Fantasy Ringtones |
| Administrator |
#17 Yeah that's what I was getting at. Bastok 1-10 in one week. ![]() WotG is annoying in particular due to the slowness with which they are releasing the missions. Months go by and I forget what was going on in the story. Now it looks like I'll have to wait even longer because they are focusing on nation quests in this update. I want to hurry up and finish these so I can quit this stupid game! |
| | |
| |
| | It's easy if you already have a high leveled job, but do you really suggest that a player shouldn't start doing missions until they're level 60+? And yes, i was mainly talking about the nation missions. However, CoP with its level restricted areas clearly implies that they are meant to let low levels participate along with high leveled characters, but here too it is a 10 level cap increase between each chapter, and you do one chapter a lot faster than you gain 10 levels, at least on your first job I would much prefer that you could do missions *as* you leveled up from level one, and not have to grind a lot between each time you did something. What would you say if you had to grind for 20 hours between exiting midgar and entering the mythril caves? Last edited by Mirage; 11-03-2009 at 03:13 AM.. |
| | |
| Recognized Member | I was willing to entertain your notions until the last statement, to be honest. You just have unrealistic expectations of what's possible in a MMORPG if you're going to even compare it to offline ones. I can understand wanting nation missions to be manageable while leveling up (and I think for the most part they do a pretty good job). The other missions, however, are part of expansions. It's never been a problem for a majority of the player base, especially in the case of Treasures of Aht Urhgan and Wings of the Goddess. And while we're at it, except for the nation missions, I do think people shouldn't do them until around level 60. Aside from the nation ones, there's not a whole lot of reason to do very many missions at that level unless you're really dying for the plot. I guess my main point is that the issues of pacing are not plot dependent: they're dependent on the game's leveling system. Last edited by Ouch!; 11-03-2009 at 04:51 AM.. |
| | |
| | Yes, and player characters' names and backstories should be fixed, like its predecessors. |
| | |
| | The last sentence was obviously an exaggeration :/. But regardless, I am definitely of the opinion that the game's main plot should be doable without a lot of grinding, and this is especially true if you want casual players to play the game. I'm not saying I want no grind at all, I'm also not saying that I want it to be really fast to get to endgame. I'm gonna use the original FFXI as an example now. The level cap was 50, and if you wanted to kill the "last boss" in that game, you pretty much had to be level 50 (or nearly level 50) to be able to participate, else you would be too weak and a burden for the rest of the party. You also had to be about that level to participate in the endgame content such as the HNMs at that time. Would it really be too much to ask for if the main boss was killable at level 30-40, and then you could get the last levels when you wanted to participate in endgame? If you're gonna have a lot of levels that are slow to get, you should have cool things for people to do during all these levels, and not just one or two cool things to do every 10 levels. An easily accessible "main story" would let casuals have more fun (and probably make more casuals buy the game and subscribe for a few months), and if the endgame content still requires you to be really strong, the people who like to grind to get there would still be playing for a long time. I would say most people who play FFXI for the endgame content would do so even if they got done with the main story at a lower level than they have eto be now. |
| | |