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Goldenboko
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Originally Posted by Masamunemaster ^
thats why you figure out whos path hes to go on then you go all the way around his circle and back to the one hes to go through...if you take your time you will have it set good...or just keep him in the party and get alot of AP and when you get a key sphere then your set for a long while
I prefer not to train a character when he's not going to immediately benefit.
Old 02-26-2009, 07:55 PM
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Skyblade
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My big problem with Kimarhi is that he doesn't excel at anything, which goes against the entire Sphere Grid. With the exception of Kimarhi's tiny section, the Sphere Grid is incredibly focused, and making a hybrid character is nearly impossible. Whatever section you turn him down is just a copy of another characters, and an inherently weaker version, and moving him around with Teleport/Friend Spheres will have him wind up weaker than everything. He's not "versatile", because he can't switch from one role to another. You can choose one path for him, and the rest is just a straight shot through the grid, picking up whatever he gets from the chosen path, but almost always winding up inferior to the character who is already on that path.
Old 02-26-2009, 08:27 PM
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Masamunemaster
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well my last play through I took my time and acctually made him a lil of everyone, he went one or two circles in each persons then I sent him through the last part of lulus into wakkas
Old 02-27-2009, 01:44 AM
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Skyblade
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You can do that, but it has problems. First, he spends a lot of sphere points moving backwards to get back to his circle (though you can negate that if you use spheres, I suppose), and second, the first circles of a characters grid are generally the worst. They are usually 1 and 2 stat nodes, versus the 4 stat nodes that are common in the later portions of most of the paths. It's certainly possible, it just doesn't have a lot of benefit to doing it that way.
Old 02-27-2009, 02:35 AM
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Masamunemaster
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well it was mainly meant for supports like cheer focus reflex etc, and Id rather take the time to go to them seperatly to get those few stats than use up and skill spheres
Old 02-27-2009, 08:39 AM
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Goldenboko
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Originally Posted by Skyblade ^
You can do that, but it has problems. First, he spends a lot of sphere points moving backwards to get back to his circle (though you can negate that if you use spheres, I suppose), and second, the first circles of a characters grid are generally the worst. They are usually 1 and 2 stat nodes, versus the 4 stat nodes that are common in the later portions of most of the paths. It's certainly possible, it just doesn't have a lot of benefit to doing it that way.
Going backwards isn't the problem, all sorts of teleporting sphere's allow that to be fix'd simply. If anything, the one way I quickly boosted Kimhari past the rest of my party was saving most of his sphere levels (annoying to keep him alive because it made him weak while we where going through parts of the game but that's his biggest ish), then teleported to the end of people's sphere grids, let him get all the 4's and teleported him to someone's to gather up 4's once again. It took effort which could've just been on someone else though =P
Old 02-27-2009, 12:34 PM
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Masamunemaster
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one thing I never understood is why they put ultima in his circle instead of lulus
Old 02-27-2009, 08:41 PM
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Tavrobel
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Because it's behind level 4 locks, and Ultima is the best spell in the game, and because Kimahri's section occupies the geometric center of the Sphere Grid?
Old 02-27-2009, 08:45 PM
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