![]() |
| | >>> Click
here to download Final Fantasy Ringtones |
| |
#1 I haven't done a challenge in a long time and I've decided on another one. This challenge isn't meant to be as hard as it is fun. The idea is that I will assign each character a class and only junction stats applicable to that class and only assign abilities applicable to that class. For example, if I made Squall a knight I could equip things like Str+20% or Str bonus, Vit+20% or vit bonus and perhaps HP+20%. I could not equip Magic+20%. I could junction magic to HP, Vit, and Str but I could not junction anything to my Spr or Mag stats. I could use special abilities like counter and maybe even auto protect but I could not use auto haste or auto shell. Also I could use attacks like Attack and Renzokuken but I could not use Magic or summon GF's. And so one with each class. However I haven't completely decided on the rules yet. I want to make this similar to FFVs crystal shards. Basically, every time I obtain a GF it allows for the acquisition of a new class(es). With that in mind I want anyone interested to help me come up with a list of jobs for every GF. This should be based in part upon what the GF allows the character to do. For example I have decided Ifrit will allow the Knight class because of his strength abilities. Also, I am considering restricting classes for each character based on both abilities and personalities. I am not sure if I want to do this though. For example, Squall could be a knight or any assault based class but I would restrict him from becoming a mage of any sort. Should I implement this restriction? And another thing, I need to come up with a list of abilities each class can perform, as well a what stats they can junction. I will start by listing the GFs and the classes they will unlock. I will fill this in as time goes on, giving me time to think about this. So far, these are my ideas. If anyone wants to add or suggest changes to this list please do. Give reasoning if possible. Any ideas are welcome. I have decided on that these GF's unlock these jobs: Quezacotl - White Mage Shiva - Monk Ifrit: Knight Siren: Black Mage Brothers: Geomancer Diablos: Time Mage Carbuncle: Summoner Leviathan: Red Mage Pandemona: Sorcerer Cerberus: Thief Alexander: Paladin Doomtrain: Dark Knight Bahamut: Chemist Cactuar: Ranger Tonberry: Berserker Eden: Gambler Odin: Blue Mage Gilgamesh: Dancer Thats where I am at right now. If anyone is interested help me edit these rules so I can get this thing started. Last edited by nik0tine; 10-02-2008 at 05:26 PM. |
| | |
| |
| | If Eden unlocked the summoner job you wouldn't be able to summon gfs till near the end which would make the game incredibly difficult. Wouldnt it be easier if unlocked a number of jobs by obtaining certain gfs eg. ifrit unlocks knight, black Mage and White mage evloret unlocks summoner and alchemist etc. and interchange jobs between characters once they are unlocked? |
| | |
| | Suggestions: Quezacotl: I'm not sure I'd go with Alchemist. I think some form of mage would better fit. Shiva: I agree. Monk. Ifrit: Warrior. Siren: Why Black Mage too? I'd say White Mage only. Maybe you could make Quezacotl Black Mage. Brothers: If it wasn't for the lack of magic, I'd say Paladin definitely, but I'm not quite sure. Geomancer is a magic class, and Brothers supplies way too much HP, so I don't agree with Geomancer from Brothers. Diablos: Hm. I'd say Dark Knight, but I dnt think Diablos is high on the DEF scale. I think I'd go with Time Mage too. Carbuncle: Definitely not Blue Mage (Uh... Quistis?) Not summoner either. I'd think some sort of specialized combat-based class, like Knight. Yeah, Knight sounds good. Leviathan: Scholar. Black Mage + White Mage. Pandemona: I'm not quite sure. I don't think Sorcerer would fit though. STR+, SPD+, Initiative, and Absorb don't quite craft a single class, I don't think. Absorb is what throws me off. If not for Absorb, I'd probably say like Black Belt or something like that, like an advanced Monk class, but Shiva pretty much has Monk covered. Cerberus: I'd say Thief. Ninja would work well. Alexander: Paladin works fine. Doomtrain: Dark Knight ftw. Bahamut: Eh, lots of mixed buffs here. My initial thought was Alchemist, tbh. Jumbo Cactuar: SAMURAI SAMUAI SAMURAI (I was waiting for this one XD) Tonberry King: I think like a cross between Corsair and Beast Master. Dunno really :S Eden: I was thinking berserker, but only because that's all that comes to mind. The only problem is that some of the classes would pretty much mirror other classes. Sounds interesting though. ![]() Good luck! |
| | |
| | I would make each GF multiple classes. Shiva could be Warrior (strength and Vit), Paladin (STR/Vit + SPR) or white mage (SPR). A huge factor I would take into account is the special battle command abilities each GF gives. Many of them are near-superfluous, but I would still make them mandatory for each job. That would be a very FFIII-thing to do. I might make Pandemona Dark Knight because I think that's the one with souleater or something like that. This sounds like a lot of fun. It actually makes me wanna pick up VIII again. I love the junction system. |
| | |
| | I was thinking I could equip any GF to any class but just be mindfully to junction appropriately. That way I could have all of the necessary abilities and still have the class restrictions. As I obtain a new GF I 'unlock' a new usable class in a sense, but I don't have to equip that exact GF to use the class. Until I get the corresponding summon, though, some classes would be off limits. Alternatively I could require the GF to be equipped and I could use ability medicine to teach them new moves but I dont think I have that ability to the end of the game if I recall. Also, I will be forbidding limit breaks unless they fit the class. A white mage squall cannot use renzokuken but a knight could. Just as a knight Zell could not use Duel but a monk Zell could. This would effectively make blue mage a quistis exclusive class though unless i can think of a way to give blue mage other abilities. |
| | |