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Bolivar
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Originally Posted by Marshall banana ^
Originally Posted by Bolivar ^
But! On other fronts, I must say again, that drawing is only as tedious as you make it. Here's one problem with that - YOU DONT HAVE TO DRAW AT ALL IN THE GAME!!! You can secure the refining abilities fairly quickly, and M-Stone pieces/Magic stones/Wizard Stones are all common drops.
Even Stones aren't necessary. XP

  • 10 Tents refine into 100 Curaga spells
  • Angelo's card refines into 100 Elixirs
  • Various boss cards refine into useful items
not to mention all the other common drops and steals that refine into magic.
Old 02-25-2008, 02:47 AM
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McLovin'
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FF8, mechanics of it aside as when I first played it I was a noob and didn't care about junctions or drawing crap, it was a great story with awesome music and settings that wowified this little boy so long ago ^_^
Old 02-25-2008, 06:45 PM
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Roogle
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I think that Final Fantasy VIII has a more diverse fanbase than other titles. Avid fans of Final Fantasy VIII tend to give the game more than enough credit when it comes to storyline or gameplay — sometimes both — rather than Final Fantasy VII which gets credit all across the board. I think that the diversity in the fanbase is more effective as it allows someone to understand why there is appreciation for this game rather than simply stating that it is a good game.
Old 02-25-2008, 10:23 PM
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Noctiluca
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Originally Posted by Raebus ^
FF8 is a brilliant game.

It doesn't get enough credit imo.


I'm sure it has more fans than not and all that jazz.
Old 02-25-2008, 11:59 PM
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Vincent Valentine 007
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Originally Posted by Goldenboko ^
Originally Posted by Bolivar ^
VIII was doomed to get immense amounts of hate from the start. On one hand you had the prissy little SNES warriors who were infuriated at the popularity of VII, and it spilled over into VIII as well.
Oh yes, because thats totally the only reason I, or anyone else, doesn't like this game. Thats definitely it. It has nothing to do with the reasons we've given, its because we're arrogant and we can't articulate opinions.

Originally Posted by Vincent Valentine 007 ^
Originally Posted by Flying Mullet ^
Originally Posted by Vincent Valentine 007 ^
you dont have to play the card game now do you? as for people not liking to draw it just sounds lazy to me! how can you say the story isnt interesting?
Your response to my justifications is so articulated.
haha does it need to be? sometimes its better to say what you think without all the jargon.
Um. What? Why make this thread if when people give you good sound reasons why they don't like it, your going to answer with that.


The main reason I hated this game was its story was like throw up. I played FFVII all the way through payed attention to the story, and it at least kept in interested. But with FFVIII, I kept telling PuPu, "Do I have to watch this scene?"

Why? Because so many parts of the story where forced on you. I understand if they're trying to make the story show a coming of age of Squall. But why the hell would anyone put him in charge of Mercenary Base during a time of Crisis when he clearly has no leadership abilities (having a complete failure on the only mission he's lead), doesn't show and compassion for his subordinates, and really doesn't have much of a resume.

The love story was equally as forced. At first it was Rinoa trying to talk to him, Squall saying GTFO! STFU! Its not like he even wanted to say something different, as his thoughts where often much of the same. Later on he had these random hiccups of compassion toward her that would fade as soon as they arrived.
well it is a game it isnt a movie! of course some of the story is a here and there i dont think any of the final fantasy have a sound story they are fantasies. As for being "articulated" haha i say what i think i dont have to explain things so a two year old can understand


Old 02-26-2008, 11:21 PM
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MJN SEIFER
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Originally Posted by NeoCracker ^
And yet not once in the entirety of the game is that touched upon.

While that may have been intended, there isn't, at any point in the game, a time when it hints at the possobility.

That my friend is bad writing, expecting a reader/player to peace it together without dropping some sort of hint that his thoughts were of not wanted to shoot her.
It is touched upon, during the very scene I'm talking about.

It doesn't need to be hammerd home, that was the real reason, it's obvious that "not wanting to miss" was an excuse. His descriptions are forced, and surely he could easily fire again if did miss?

I don't really concider that bad writing when viewed at that angle - it would have been bad writing if they had pressed on that scene to hard.
Old 02-26-2008, 11:52 PM
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NeoCracker
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Originally Posted by MJN SEIFER ^
Originally Posted by NeoCracker ^
And yet not once in the entirety of the game is that touched upon.

While that may have been intended, there isn't, at any point in the game, a time when it hints at the possobility.

That my friend is bad writing, expecting a reader/player to peace it together without dropping some sort of hint that his thoughts were of not wanted to shoot her.
It is touched upon, during the very scene I'm talking about.

It doesn't need to be hammerd home, that was the real reason, it's obvious that "not wanting to miss" was an excuse. His descriptions are forced, and surely he could easily fire again if did miss?

I don't really concider that bad writing when viewed at hat angle - it would have been bad writing if they had pressed on that scene to hard.
YEs, it was obvious.

But the problem is Irvine showed no signs that something like that was bothering him, and his nervousness on regular missions seemed extremely legit. During that time, there wasn't any reason to think something else was bothering him.

And then after that, that isn't even mentioned once. I will agree hammering in that scene would have been overdoing it and be bad writing, but given the above, it deserved at least a little attention.

They had a perfect opportunity to do some foreshadowing in that very scene, yet they completely blew it off.

Thats the same thing that pisses me off most about the rest of the game. They have all these good Ideas and opportunities to do great things, and they amount to nothing.
Old 02-27-2008, 12:20 AM
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Wolf Kanno
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Aw, I love the smell of fanboy crossfire first thing in the morning Personally I feel VIII doesn't get enough credit for the things it really did and too much credit for the things it didn't do well.

VIII's an odd duck for me Technically I should hate it but for all its faults in its story, Squall's journey of growth hit close to home for me but then again the game came out in a trying time in my life. I could relate to Squall and his journey to learn how to open up to people. Though its gameplay is horribly broken and its story is a mix mash of poorly followed through ideas, the game is quite endearing to me.

Maybe cause its the game that taught me to hate VII fanboys (No, Squall is not Cloud and Tifa's son. No Garden is not a remade Midgard and SeeD has no connection to SOLDIER. No there is no Materia or Knights of the Round. No there is no relation between Seifer and Sephiroth. No, it has no connections whatsoever with VII in any way and no it doesn't suck because it isn't VII-2... ) I think of anything, I liked it cause it was daring and tried something new. Especially considering the fact RPGs were just starting to become mainstream worldwide. Non-Japanese gamers were just getting used to how the genre works and Square threw them a curve ball. Even Veteran players had to rethink how to do everything.

I think the Junction system was an interesting idea, I only wish it had been better balanced and better implemented in the story. A better level cap for spells (30 fires is all you need to get the maximum stat boost meaning excess spells can be used for casting), more balanced stat boosting (strength boosts are way too overpowered while its an act of god to get magic stats to do decent damage.) and make the GF not so damn powerful and easier to kill (perhaps summoning the GF halfs their HP so each time you spam them it becomes easier to kill them) but mostly I wanted explanation on what the GF were and there place in the world.

The story has too many ideas and are poorly implemented. Time traveling, witches, amnesia, child soldiers, politics, lost civilizations, space travel, natural disasters, love triangles, childhood rivalries, and a tale of growing up, not too mention a wealth of other crap I don't feel worth mentioning. A few of these ideas alone is all thats needed to make a good story but VIII has all of them and can never spend enough time to justify there purpose in the story. But then again there is another side of VIIIs storytelling...

Its one of only four FFs that actually has a main character and its story is completely revolved around said character (IV, VII, and X being the other three). For this reason you need to understand that the rest of the stuff is pointless. VIIIs plot is about Squall and his journey to learn how to love others. Its one of the only story elements thats actually consistent and well written in the game IMHO. At the end of the day, VIII doesn't give a damn about lousy love triangles, and time traveling witches. Its about Squall learning to open up and trust other people. To learn how to love himself and others. You can call it emo if you want, but its rather touching if you are willing to accept it for what it is.

This is just my opinion though...
Old 02-27-2008, 07:02 AM
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