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| View Poll Results: Which game do you prefer? | |||
| Final Fantasy VIII | | 12 | 54.55% |
| Dragon Quest VIII | | 10 | 45.45% |
| Voters: 22. You may not vote on this poll | |||
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#1 Which game do you prefer Final Fantasy VIII or Dragon Quest VIII? I prefer Dragon Quest VIII because there was only one annoying character in that game. (Princess Medea) |
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| | On what basis Karellen would you say the FFVIII battle system was broken? The draw method was tedious it could have been innovative if say spirit had affected the number and the max had not been 9 because it would then reward people who understood the junction system. FFVIII had a similar battle system in many regards to FFIX or FFVII (in FFIX you run around for many hours doing the exact same thing of fighting enemies for hours on end to learn abilities, on FFVII you ran around for hours on end levelling up your materia to master level to make the most of it in the extremely fiendish boss levels, or atleast fiendish for their time same can be said for ALL FF games prior to XI and XII) The junctioning itself most people will claim is "broken" because they did not understand how to do it because on the main part it was not as simple as "this materia makes this spell target all allies/enemies but only works in a double or joined slot with a spell materia" or they just didn't pay enough attention to the tutorial or even just what was obvious. I have in the past written the technique of junctioning magic and GFs to ALL characters in the party (Rinoa's set is used by Edea when she is in the party for the journey to Esthar) and maximising the potential of the junction system. I won't repeat it here but I can say it provided me with a party selection where it didn't matter who Ultimecia chose to fight against my party won without losses. So I'd like to see you elaborate more on how the fight system is "broken" and "clunky" as you put it. |
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| | Not true, but if you spend your time on getting stronger items then you deserve to get them which isn't a crime and plus the level of each enemy will be always in your level's range which makes things not easier (apart from some, I forget which), so I don't see how is that ridiculously powerful? Unless you've used a memory hacking device. I never pretty much draw off monsters a lot, I only draw off draw points which is enough for me. If I need to draw off monsters, in that case which I did, I didn't see how was that tedious as it only took around 1 min to get full numbers. You don't only have to draw in order to get those magic, you can even convert from stones to draw magics by using GF abilities. I prefer FF8 not fully because of the battle system but it has got a great story and characters behind the story. The story is very debating which I found very fascinating and more interesting than DQ3. |
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| | As soon as you learn the life refinery ability off siren you can load your HP up with Curaga by refining tents. Similarly, once you save Ellone and receive a decent supply of Wizard Stones you can load your strength with level 3 magic via elemental refineries. This pretty much makes the whole game a complete joke, since all you have to do after that is put Squall in critical condition for the whole game and kill bosses with two or three limit breaks. These abilities only require 30 AP each, thus take no time at all to learn. If a game rewards you that much for so little effort, there is a fundamental flaw with the system. At the very beginning of the game you have no choice but to stand around drawing (and it takes a LOT longer then one minute to stock all three characters). In addition, there are a few bosses thereafter that have decent magic that you can't get abundantly until the very end of the game. You don't have to do it all the time, but when you do end up doing it on occasion it's a tedious, repetitive task completely void of any entertainment value. It's almost as bad as attacking yourself over and over again in FFII. Almost. Last edited by Karellen; 12-31-2007 at 04:09 AM. |
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| | Through Refining skills and some items you can indeed make yourself uber-god in Disc 1 if you so choose But you really need to know what you're doing for that, and it's entirely up to you to do it at all. VIII's system is caught between people who know how to exploit it and people who can't figure it out at all. Except I still like VIII better. It tried something very different and I feel it succeeded enough. I had fun with it and found it more addictive with greater rewards from battle, and its narrative was more enthralling to me than "evil guy wants to do evil stuff" (coincidences included in my assessment). VIII's plot gets picked on a lot, but I guess I bought into it more than most. DQVIII is still a great game. But as we all know, conceding they're both good isn't really an option. You must CHOOSE OR DIE, and BE KILLED if your choice is not THE CORRECT one. Gamers are fun that way. |
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