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| View Poll Results: Which game do you prefer? | |||
| Final Fantasy VIII | | 12 | 54.55% |
| Dragon Quest VIII | | 10 | 45.45% |
| Voters: 22. You may not vote on this poll | |||
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#9 I disagree, because as you later stated, it's the magic refining abilities which can allow for the game to be easily broken early on. However, there are 20+ abilities for GFs to learn, and any given player may opt to learn other abilities prior. Also, you do get a few stones that refine highly early on, but even then, the magic you refine isn't enough to give your characters overly-exploited attributes. Also, you don't have to draw to the max everytime a new magic comes out. You should only do as much as you need. That's like seeing the Level # in prior FF's and thinking that it means you have to get it to 99 before proceeding. For that being, said, I prefer VIII much more because the Junciton system is so open ended that you can get a different experience each time you play. Variation is something almost completely ignored in DQVIII. That's not to say it's not one of my favorite RPG's. As far as traditional, dragons & princesses RPGs go, it's done about as well as it can be, the game is huge, the amount of side content is massive, and the graphics and music are some of the most breathtaking I've witnessed in a game. The truth is the Kitase/Nomura/Nojima/Uematsu team took alot more risks and made extremely unique games in their time together. The story in VIII is well directed and there are few gaming expriences like it, to me. |
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| | Just because there are people who don’t understand the junctioning system well enough to exploit it doesn’t make it less exploitable. Similarly, choosing not to exploit it doesn’t make it any less exploitable either. Have you actually tried it? The amount of firagas you can refine out of the wizard stones you get from saving Ellone is more then enough to cause the amount of damage I described. It’s more like a game where enemies don’t give you experience unless you’re in a couple of pre-defined areas. Obviously in that situation you’re going to level up as much as is reasonable while you’re able. A game like that would be critically panned because leveling has changed from a parallel process like it is in other games to something that stops the progression of the game. Drawing magic is basically that. Obviously players are going to stock up on as much as they can, because they don’t know when they will next be able to (or do, and realize it’s going to be a while before they get another chance to) stock up on X magic. Only, unlike every other magic/ability system in the series where you just gain AP or whatever as you go (besides II, which is equally bad), you have to stop your progress and dedicate time to one, repetitive cause. Drawing is a hideously designed system with absolutely no redeeming qualities. |
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| | If this game was easy for you, then I guess beating Omega Weapon was easy for you as well It wasn't for me anyway.If the way of how the battle system works as intended by the programmers then it's not supposed to be flawed. You are only saying that because you have played other FF games and apparently have found FF8 the easiest one if I'm wrong. One of each FF battle systems is supposed to be unique in thier own ways and FF8 happen to be on that hand. You're probably a skilled FF player but I don't generally think it was that easy. Maybe not very hard but time-consuming. |
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| | I think mixing items in a pot was less annoying than drawing magic from monsters during a battle. |
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