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#137 In FFVI, the desperation attacks occurred too randomly to be used to any strategic effect; they were just something to save your skin if you were about to die and got lucky. FFVII was the first game in which this kind of attack could actually be used strategically, and it's that aspect that the following games have continued. |
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| | Yes, but that wasn't the matter at hand. The matter was when the concept was introduced, and that was in Final Fantasy VI. One could turn what was previously said into saying "Final Fantasy VI introduced the concept of Desperation Moves/Limit Breaks/Trance/Overdrives, and each game since has kept the concept, refining it and tinkering with it each time, it since becoming more practical for use from a strategic standpoint." |
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| Recognized Member | Here's a perfect example of one of the reasons I dont like this game. The annoying fans who cant see beyond the ends of their own noses. |
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| | these are the final fantasies in order of me completing them 1.FF8 2.FF9 3.FF10-2 4.FF10 5.Should be beating 6 any day now. i am starting to get into the older FF's now, and i find 6 to be impressive, 6 is already by far my favourate final fantasy already(i havent even beaten it yet), and i can say that without bias, because i have played newer ones first. I have not beat 7, i have tried on various occasions to play it, but i just always lose interest in it, i dont hate it, it just didnt grab my attention liek the other FF's did, thats just my opinion though. I dont hate FF7, but i dont see whats so great about it either |
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| | Yes. FFXIII, awesome game. It's just waiting to 2007 may kill you. Nah, I actually meant FFVIII, but I'm sure you figured that. The desperation moves in FFVI really did happen to much at random for me to ever consider them a "limit break". There were even occasions where these actions weren't out of desperation. For instance, Shadow's interceptor attacks and the second attack with Edgar's chainsaw (instant kill with the hockey mask!). I'll actually agree to that it could be the first steps toward the limit break system, but it struck me more as a form of critical hit, based more on luck instead of being structured around strategy. It is similar to FFVIII's special system, considering when they got weak, you could choose a limit break, but to deliberately make your characters weak was a portion of strategy (Like the fight with Diablo) and the spell Aura pretty much turned it into a special, strategical, attack. Truthfully, Tellah's death is really less than noble, it was for revenge. Maybe I should have used noble for the twins sacrifice. I read the thread, and in my opinion, I don't think Necron was really mentioned. It would make it seem more like he was watching the whole experience and Garland's and Kujah's opinions helped him to come to terms with his decision. Necron could be loosely paired to as that world's version of God. However, the game did little to nothing to mention an all being known as Necron. Overall Necron "can" fit into the story, but his inclusion was not even necessary, and if he were to be removed, it wouldn't make the story of the game any different. Only thing I liked about Necron is he was pretty much the only boss to provide a decent challenge in that game. Technically Tidus is a dream of the Fayth, but his character still followed the same rules as an Unsent, much like Auron. For instance, to travel in the past to meet Tidus, Auron had to be an unsent to travel on Sin. This being the same concept for Tidus traveling 1000 years to the future on Sin. Also, in the end, he disapated like the unsents do when they are, well, sent. Although, this does bring the idea of the unsents being Dreams of the Fayth, considering the Fayth seemed to follow similar rules of the unsents. This is why I like FFX, it's theological questions. |
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| | (SPOILER) (SPOILER) (SPOILER) (SPOILER) (Final Fantasy X-2 Spoilers.) (SPOILER) Anyway, I also enjoy X for the thought-provoking aspects. It's an excellent game in that regard, as are most of the works in the series, I would say. |
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