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Kawaii Ryűkishi
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Originally Posted by Squall of SeeD
Final Fantasy VI was actually the first to introduce this concept. The first form of this concept were VI's Desperation Moves that characters would occasionally perform when they had been wounded and sent into critical HP levels.
In FFVI, the desperation attacks occurred too randomly to be used to any strategic effect; they were just something to save your skin if you were about to die and got lucky. FFVII was the first game in which this kind of attack could actually be used strategically, and it's that aspect that the following games have continued.
Old 03-29-2005, 01:00 AM
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Masamune·1600
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Come on, I used Desperation Attacks all the time! I'm pretty sure I had Locke use Mirager more than Steal.
Old 03-29-2005, 01:06 AM
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Squall of SeeD
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Originally Posted by Kawaii Ryűkishi
In FFVI, the desperation attacks occurred too randomly to be used to any strategic effect; they were just something to save your skin if you were about to die and got lucky. FFVII was the first game in which this kind of attack could actually be used strategically, and it's that aspect that the following games have continued.
Yes, but that wasn't the matter at hand. The matter was when the concept was introduced, and that was in Final Fantasy VI. One could turn what was previously said into saying "Final Fantasy VI introduced the concept of Desperation Moves/Limit Breaks/Trance/Overdrives, and each game since has kept the concept, refining it and tinkering with it each time, it since becoming more practical for use from a strategic standpoint."
Old 03-29-2005, 01:54 AM
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Why the f**k does everyone hate FF7? Its totally the best. But seriously it should at least be high in your list of best FFs. COME ON PEOPLE!!!
Old 03-29-2005, 12:39 PM
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Originally Posted by Sword
Why the f**k does everyone hate FF7? Its totally the best. But seriously it should at least be high in your list of best FFs. COME ON PEOPLE!!!
Here's a perfect example of one of the reasons I dont like this game. The annoying fans who cant see beyond the ends of their own noses.
Old 03-29-2005, 01:56 PM
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these are the final fantasies in order of me completing them

1.FF8
2.FF9
3.FF10-2
4.FF10
5.Should be beating 6 any day now.

i am starting to get into the older FF's now, and i find 6 to be impressive, 6 is already by far my favourate final fantasy already(i havent even beaten it yet), and i can say that without bias, because i have played newer ones first.

I have not beat 7, i have tried on various occasions to play it, but i just always lose interest in it, i dont hate it, it just didnt grab my attention liek the other FF's did, thats just my opinion though. I dont hate FF7, but i dont see whats so great about it either
Old 03-29-2005, 03:42 PM
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Yes. FFXIII, awesome game. It's just waiting to 2007 may kill you.
Nah, I actually meant FFVIII, but I'm sure you figured that.

The desperation moves in FFVI really did happen to much at random for me to ever consider them a "limit break". There were even occasions where these actions weren't out of desperation. For instance, Shadow's interceptor attacks and the second attack with Edgar's chainsaw (instant kill with the hockey mask!). I'll actually agree to that it could be the first steps toward the limit break system, but it struck me more as a form of critical hit, based more on luck instead of being structured around strategy. It is similar to FFVIII's special system, considering when they got weak, you could choose a limit break, but to deliberately make your characters weak was a portion of strategy (Like the fight with Diablo) and the spell Aura pretty much turned it into a special, strategical, attack.

Truthfully, Tellah's death is really less than noble, it was for revenge. Maybe I should have used noble for the twins sacrifice.

I read the thread, and in my opinion, I don't think Necron was really mentioned. It would make it seem more like he was watching the whole experience and Garland's and Kujah's opinions helped him to come to terms with his decision. Necron could be loosely paired to as that world's version of God. However, the game did little to nothing to mention an all being known as Necron. Overall Necron "can" fit into the story, but his inclusion was not even necessary, and if he were to be removed, it wouldn't make the story of the game any different. Only thing I liked about Necron is he was pretty much the only boss to provide a decent challenge in that game.

Technically Tidus is a dream of the Fayth, but his character still followed the same rules as an Unsent, much like Auron. For instance, to travel in the past to meet Tidus, Auron had to be an unsent to travel on Sin. This being the same concept for Tidus traveling 1000 years to the future on Sin. Also, in the end, he disapated like the unsents do when they are, well, sent. Although, this does bring the idea of the unsents being Dreams of the Fayth, considering the Fayth seemed to follow similar rules of the unsents. This is why I like FFX, it's theological questions.
Old 03-31-2005, 08:56 PM
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Originally Posted by J.C.M.F.
Technically Tidus is a dream of the Fayth, but his character still followed the same rules as an Unsent, much like Auron.
(SPOILER) But he still isn't an Unsent, despite whatever similarities there may have been. For that matter, the largest similarity -- that being having died and remained bound to the world -- wasn't in play. Also, he couldn't have been Sent by a Summoner until after death. He wasn't any less alive than anyone else. He was just bound to life in a different manner (the Fayth's dreaming).


Originally Posted by J.C.M.F.
For instance, to travel in the past to meet Tidus, Auron had to be an unsent to travel on Sin. This being the same concept for Tidus traveling 1000 years to the future on Sin.
(SPOILER) Your point in regard to similarities stands in this regard, but I just want to clarify that it wasn't a case of traveling through time. Rather, it was a case of traveling through dimensions. Dream Zanarkand and Spira both followed the same flow of time. Dream Zanarkand was a recreation of Zanarkand as the Fayth had known it. Through their dreams, their memories were made manifest by Yu Yevon, who channeled them into Dream Zanarkand, which I can only conclude was in some pocket dimension all to itself, as it wasn't implied that a recreation of all of Spira itself was the case.

We know that Dream Zanarkand and Spira followed the same flow of time because it had been 10 years since Jecht disappeared from Dream Zanarkand and 10 years since he arrived in Spira. Further still, Auron traveled to Dream Zanarkand on various occasions after dying and visited Tidus occasionally as he grew from a child into a young adult.



Originally Posted by J.C.M.F.
Although, this does bring the idea of the unsents being Dreams of the Fayth, considering the Fayth seemed to follow similar rules of the unsents.
(SPOILER) That's not a possibility at all, however. We're told that the Unsent are those who remain bound to the world by a powerful emotion, with it never being contested:

(SPOILER) Yuna
"I don't understand how a man like Lord Jyscal could die and not be sent."

Lulu
"I would think that he was sent once..."
"but he stayed on Spira."
"Something, a powerful emotion could have bound him to this world. Such things happen."
(SPOILER) In Jyscal's case, it was the desire for his son to be stopped. In Auron's case, it was the desire to fulfill his promises to Jecht and Braska. In Seymour's case, it was the desire to fulfill the liberation of Spira from sorrow.

(Final Fantasy X-2 Spoilers.)
(SPOILER) For that matter, Shuyin died before the war between Bevelle and Zanarkand ended, yet he had been Unsent from the time of his death until the present day of Final Fantasy X-2. Also, the fact that Unsent remained in the world even after the Fayth on Mt. Gagazet stopped dreaming would be the greatest point toward the Fayth having nothing to do with the Unsent.


Anyway, I also enjoy X for the thought-provoking aspects. It's an excellent game in that regard, as are most of the works in the series, I would say.
Old 03-31-2005, 09:26 PM
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