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DarkBahamut
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I know how KotR effects Safer Sephy, but for some reason, excluding or including HP Boost, only Omnislash would kill. Not a very strong Highwind, Ungarmax, or Catastrophe, but the Omnislash would always be the one to kill him. Especially because I always only used KotR once.
Old 08-27-2009, 05:01 AM
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Wolf Kanno
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Sephiroth never gave me too many problems. I even took him on with a level 99 party using no materia and starting equipment and the battle only seemed to last forever rather than be really challenging. Course he's still a bigger threat than say... Ultemacia or Yu Yevon. Final boss battles haven't been terribly difficult in the series since Ex-Death in FFV (even then the right party set-up can eat him alive). I still think Zeromus in the original difficulty mode is still one of the nastiest bosses in the series cause the battle hinges on Edge who can be killed by just about anything Zeromus does. Every other final boss has some major Achilles heel or there is some game-mechanic that can be exploited to make them easier (Blood Sword, Max Level Onion Knight, Duel-Wield/ Rapid Fire, Duel Cast/Ultima, KotR/Limit Breaks, Desperation Moves, Trance/Maxed special skills, anything, proper Gambits and paying attention)

I do like that Sephy can get some extra power if you do proper things but I still feel its not enough. I don't find him that terribly more difficult even with the extra HP and more violent script. I really feel we need to do this a bit more like Star Ocean 2 where unlocking the Optional Super Dungeon and obtaining all the best equipment transforms the final boss into the most powerful boss in the game. That or just power down all the abilites and stop making max damage/break damage limit the norm.
Old 08-27-2009, 06:07 PM
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oddler
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Originally Posted by Wolf Kanno ^
I really feel we need to do this a bit more like Star Ocean 2 where unlocking the Optional Super Dungeon and obtaining all the best equipment transforms the final boss into the most powerful boss in the game. That or just power down all the abilites and stop making max damage/break damage limit the norm.
I thought it was the Private Action with Filia in Central City that caused Indalecio to go nuts, not the Cave of Trials. But yeah, having variables throughout the game that can increase the power of a final boss is a great concept, in my opinion. I never knew about the KOTR/Jenova thing until this thread; that's pretty creative.
Old 08-27-2009, 07:42 PM
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seiferalmasy2
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I think they made the end bosses way too easy....

But that can be rectified with some of the tools for PC version. For example. I have made Super Nova an instant game over (no cait sith and no final attack will work)

Other small tweaks and changes will eventually lead to my new mod: making the whole game harder.
Old 08-28-2009, 03:50 PM
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DarkMassacre
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If you use KotR on Jenova Synth, Safer Sephy gains a lot of extra Hp.
I did not know that. Fortunately for me, on my last run through I didn't use KOTR on her. At some point before the fight Cloud leveled up his max HP increased to 7777 (That'll never happen again) and he just went ape on her as soon as the battle began.
Old 08-29-2009, 11:02 AM
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Originally Posted by seiferalmasy2 ^
I have made Super Nova an instant game over
This would personally just annoy the hell out of me rather than make it feel like its making the game harder.
Old 08-29-2009, 11:46 AM
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Well in terms of last boss, it would certainly be harder....but the game itself becomes harder by altering HP and attack strengths.
Old 08-29-2009, 11:49 AM
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Shattered Dreamer
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Retried him yesterday sans using KOTR on Jenova & made a lier out of myself biggest gaming disappointment EVER! I severely bitch slapped him. I'd encourage using KOTR on Jenova to make him a challenge! To think since I was 6 or 7yrs old I figured just because I couldn't beat Ruby & Emerald Weapon I wouldn't be strong enough to beat Sephiroth. EPIC FAIL!
Old 08-29-2009, 06:13 PM
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