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#1 The book lists the elements as being Fire, Ice, Lightning, Water, Earth, Wind, Gravity, Poison (that's an element?), and Holy. On the game however only Fire, Ice, Lightning, Earth, Gravity, Poison, and Holy have there own Materias (in the context "Holy" refers to "Cure") Why weren't Wind and Water included? I realize there are attacks used by enemies (one of them as an Enemy Skill) and Summons that are water and wind, but no magic on their own... |
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| | Chocobo/Moogle is a wind elemental (and you can place this on weapon and armour using elemental materia). Holy is actually alexander (and not curative magic). Holy affects dark creatures. It can again be placed on weapon or armour. You also have to understand that "element" is what the english translation team called it. It is NOT what it is in the japanese game. Elemental > ぞくせい > [in discussion] [lit. Attributes. The unique characteristics inherent in the nature of the object in question.] ぞくせい attribute, context, earthly life, growing gregariously, growing in clusters, secular surname, this world. The original elements are: Fire, Air, Water, Earth. But in FF games, the english localisations ahve made all the attributes an "element". IN other words, the confusion and problem lies in translation. Last edited by seiferalmasy2; 08-22-2009 at 01:28 AM.. |
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| | I apprecitate your reply seiferalmasy2, but did state I was aware of the summons and wasn't including them, I literally meant a materia that would have said element as "Something, Something 2, and Something 3" (or "Something Somethinda and Somethinga" I guess ) Substiute "Something" for a name for the elements.Thanks for correcting me on "Holy" and the term elements (I really didn't know it was translation thing.) |
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| Former Staff | Aero, Aero2 And Aero3 exist - but only certain monsters use them. I guess they didn't bother with separate materia for every element because there were simply enough materia already. Adding more would've just over-complicated battle - you might end up spending twice as long flinging spells at an enemy in an attempt to discern its weaknesses, and it'd also be rather difficult to protect your own characters against elementals because there'd be more options than materia slots. Also, having a "holy elemental" materia would've caused significant confusion regarding Aerith's white materia. |
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| | Well there is an Holy materia- alexander. But yes it would have been more complicated. There were a lot of things in FF7 dropped or not completed (1:35 Shinra soldier) due to time constraints. FF7 does have a tutorial built in which explains each and you can place each of them onto a weapon or armours. The elments (attributes) are: Fire, Ice, Lightning, Earth, Wind, Water, Holy, Gravity (poison is a status magic not an attribute/elemental) I Don't buy the holy vs aerith connection because there are TONS of references to Meteor in the game which are nothing to do with black materia. Last edited by seiferalmasy2; 08-22-2009 at 02:16 AM.. |
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| Former Staff | Poison is an 'element' in FFVII, but not in the other titles. It's unique in being both an element and a status. There's 'comet' materia, but the only 'meteor' references are directly connected to the Black Materia. And Leviathan ![]() |
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