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#1 So after several months with athread spanning my playthrough five pages long. I just wanted to announce that I beat the game for the very first time. It was a long and hard road. It took me this long because the game frustrated me a lot at certain points and other games got in my may. I liked the ending of the game. I was dissapointed though that (SPOILER) I didn't find the Final Bosses to be too hard. I was scared at first when Kefka hit me with his first attack that instant killed Muscle Belted Celes and reduced everyone else to 1, but then I didn't find the rest of the battle too hard. Thanks to Kanno's Setzer strategy of equipping the fixed dice and Offering Iw as able to make quick work of him. My overall opinion of the game is sort of low though. My main issue is because of the game's pacing. I was confused with some good portions of the story and there were plenty points in the game where it was unclear where to go. I had the biggest trouble with this when I entered the World of Ruin and regained the airship. That's one reason why it took me months just to see the credits of this game. What I like about the game is its atmosphere and music. It has some great pieces like Figaro Castle and that last song that plays during the ending. I liked some portions of the story too, particulary when you're introduced to the World of Ruin and I really can't remember much else over the time I played. I'm sorry to say, but I probably won't be playing this one in a good while like I won't be doing with VII either. I give it a 7/10. |
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| Site Staff Cid's Knight | In the World of Ruin after you get the airship it's non-linear because the rest of the game is optional other than Kefka's Tower. That's the point. You can take the time to do all the side quests to hunt down and rebuild your team or you can just go to the tower and wipe out Kefka. |
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| Cid's Knight | First of all, congratulations on finally completing FFVI. I know you had a hard time but I'm happy you stuck with it and finally finished it. Old school games don't usually hold your hand and tell you where to go. One of the charms of the 16-bit era for me was that the games had a lot of open ended points where you can explore and the world was generally large enough to afford a few locations that don't serve any story purpose but were just neat to visit. FFVI, BoFII, and Lufia were all good about that. As for Terra... Major Spoilers BTW (SPOILER) |
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| | I experienced that scene and she didn't rejoin the party. She said something about staying behind to protect the kids, or was that before? Anyway, she just ended up missing for the rest of the game and I was getting frustrated trying to look for her around the world and never could. It was just some guy there talking about a girl being preganant (SPOILER) |
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| | I haven't played this game in a very very long time but I dont remember having these troubles with her. I got everyone back fine after the world was ripped asunder. I didn't use Terra in my final party, but she was pretty good. I probably should have used her but I had too much fun with Ed's tools and Sabin's blitzes, and Locke and Celes were my favorite charas so they weren't going anywhere. |
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