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#25 I said it was some vague reasoning, not an argument. It's not even the main reason why I didn't finish it. The main reason was GTA4. And, it is slightly difficult to move yourself back into 2D after the technical beauty of GTA4. I just don't see the point in remaking VI in 2D. Commercially it would be more successful if it looked awesome. It would have greater critical acclaim if it made the transition to 3D. For them to keep it 2D would be laziness. And 3D would allow the game to convey the serious undertones of the game in a much more subtle, realistic way. Body language for me does not involve a sprite jumping up & down with exclamation marks around their head. I'll put it this way. Watch Sin City or 300. Would they have been as good if they were filmed in the traditional manner? The visuals aided the storyline and the themes of the movie. I'm not saying that VI should be done in a similar style, I am just saying that having good visuals aids, rather than detracts, from a game. Anyway, I am going to try finish VI this week. I have lost the plot a little bit, because it's been a month since I last played, but I'm sure I'll be able to recover. Maybe by the end, I will understand everyone's point. |
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It's not necessary, but I think it would be great fun seeing FFVI in a new way. IV was remade, and I thought it was a pleasant surprise, and a blast playing it in a new light after all these years. After seeing was was done with FFIV, I'm really looking forward to them revisiting FFVI. When I first read FFVII was in demand for a remake I had to laugh. VII doesn't need a remake. Give it a remake for it's 20th anniversary, but a game made for Playstation can wait a few years before being remade. Hit the classics up with a new look. I don't think it will take away anything from the old SNES game or new GBA game, it justs allows people to play another version. If people don't like it they sure aren't being forced to play it. I'd love to see it remade just to see what will be done with it. It's all in fun, and it could turn out great. |
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| | For the most part, I completely forget that there is a story line in BOTH those movies BECAUSE of the visuals. |
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| | Even with that argument, who's to say that redoing the graphics in 3D would be the best way to redo them? What about higher resolution, hand drawn 2D sprites? What about various other options. Frankly, I'm not all the impressed with the 3D that was used in the FFIII and IV remakes. It all seems pretty bland to me. Just your standard 3D presentation. Disclaimer: just in case anyone would feel like arguing with my take on the 3D in the remakes, I will say right now I haven't played them because my fiancee only got a DS the day before I left home (about a month ago). I will be playing them when I get back and would be happy to change my opinion if they look better than what I've seen in screenshots and videos. |
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| | I agree with the "standard 3D presentation". Other than the CGI intros that are HORRIBLELY beautiful, the regular game parts just look N64 generation. Nothing near to the par of consoles, great for a handheld, but nothing that would be a swaying point for me to want to buy a remake. If it was like a PS3 remake, I -WOULD- let the graphics aspect sway me, but DS graphics, not so much. |
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| | Probably because you couldn't even post 5 examples without reusing one (well, there's the wink...) FFIV really impressed me alot, it's actually cool to see SE progressing with its skills on the DS. Showing the improvement over III which it had (and I thought IIIDS was a pretty good game) it really makes you think the best is yet to come. So maybe a DS remake could do it justice. But that's not to say the game needs one. FFVI does have good graphics, just because it's not 3d, it doesn't mean it's bad. Not to mention a musical score that still goes pound for pound with a lot of games today. But I will say that compared to some 16-bit era games, the visuals weren't necessarily stellar for their time, and I could understand how it might get in the way of someone enjoying the game (champagne supernova). The only two problems I see stopping it are the development team and length. I could get pretty much everything in the original IV in less than 20 hours, but to get about everything in VI takes me on average 35. Also, all of the key developers for the original have all been busy making new games for...like 15 years now. III and IV DS have been the pet projects of Tanaka because he directed those games, for VI I would imagine Yoshinori Kitase, Hideo Minaba, T2 and Tetsuya Nomura would all have to be on board. |
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