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here to download Final Fantasy Ringtones |
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#25 Oh snap, I never talked to that guy. |
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| | I didn't say upbeat. I said that there some unusally happy parts, and the ending is definitely one of the happiest I've seen in the series. But no, if I wanted an up-beat game, I'd be playing X-2. Maybe I will go play X-2? |
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| | I think this game is top notch, up until after Celes tries to off herself and finds Locke's bandana, that is the last bit that made me go ooohhh. except perphaps for the sad tale of Daryll. i just feel it looses pace towards the end. I think that VII stays consistently high class while VI slacks towards the end. but mostly its great and it still better than most other non fantasies. but i'd put it third in the my 1. FFVII 2. FFXII 3. FFVI |
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| | The game would have been much better if the WOR had a better story. I like the "choose what you do" idea, but when just about everything you do occurs without any connection, I feel like all I'm doing is grinding for Kefka's tower. Loved the ending theme, though. |
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| | Yeah, actually. VI had a great world/mythology (well, the 3-God mythology contradicted itself alot), but a little while into the world of balance/ruin, you pretty much know what you're going to find. In II, you're always encountering new areas, and new types of them. Like going to the island of the Dragoons, trying to get the last of the Wyverns. Or near the end of the game, finding out that there's a kingdom of mages. The Mysidian tower was epic. Don't get me wrong - VI had surprises like Thamasa, the Floating Continent, I just like II's better. |
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| Banned | The World of Ruin was made up of a bunch of little stories more than one big one. Setzer and Daryl, Relm and Strago on that dark little island, Terra and the kids, Locke and Rachel, Cyan and his dreams, etc.. |
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