Welcome to Eyes on FF!
Welcome to Eyes on FF!
>>> Click here to download Final Fantasy Ringtones
Oh no!
 

Post New Thread  Reply
 
LinkBack Thread Tools
  #1 (permalink)  
Old
Lunatic Pandora's Avatar
Lunatic Pandora Lunatic Pandora is offline
 
Join Date: Jul 2006
Location: Texas
Default Would it be wise...

Would it be wise to stick with the same 4 characters through the rest of the game once you obtain the airship? I just recruited Mog and have watched the events after making it to the end of the cave leading to the Sealed Gate. I wasn't sure if picking 4 characters to level up and obtain magic for the rest of the game was a good decision or not. If it is, which characters should I use?

Thanks!

Reply With Quote
04-27-2008, 11:36 PM
  #2 (permalink)  
Old
Takara's Avatar
Takara Takara is offline
Queen of the BushHags
 
Join Date: Mar 2004
Location: BushHagville
Default

If you only level up 4 characters, you risk having problems in the dungeons that use 2 or more parties in the World of Balance, like the Phoenix Cave and Kefka's Tower, and the Dragons' Den in the GBA version. You'll have 4 characters that have high levels, and the rest of the characters risk dying a lot against the stronger monsters.

Reply With Quote
04-27-2008, 11:41 PM
  #3 (permalink)  
Old
Lunatic Pandora's Avatar
Lunatic Pandora Lunatic Pandora is offline
 
Join Date: Jul 2006
Location: Texas
Default

Okay, thanks for the heads up. It just seems like spreading the Espers across all of these characters would take forever for them to learn magic.

Reply With Quote
04-28-2008, 12:58 AM
  #4 (permalink)  
Old
,,, ,,, is offline
 
Join Date: Jul 2005
Default

If there's a character or two you absolutely hate, you can get away with not leveling up those two. You get 14 characters if you don't screw anything up, and the most you use at one time is 12.

I find that to be one of the most fun aspects of the game-- keeping my party as level as possible. I always take my weakest characters so they can get the experience, then when one of them surpasses the people on the sidelines, swap that character out for a weaker one. That makes you use lots of different party combinations and you never have the same party for the same task in replays, except of course for where your party is determined for you.

Reply With Quote
04-28-2008, 12:59 AM
  #5 (permalink)  
Old
Vivi22's Avatar
Vivi22 Vivi22 is offline
The Kwisatz Haderach
 
Join Date: Jun 2005
Location: Arrakis
Default

Teaching spells is easy enough if you fight in the desert east of the opera house in the world of ruin, so focus on the main ones like the cure and life spells, Osmose, and some of the higher level black magic spells. At most you'd have to level secondary characters to the mid 30's. As long as they have decent spells at that point (and sometimes even if they don't) they can hold their own against pretty much anything with one or two of your main characters mixed in with them. Slapping the moogle charm on Mog can also get weaker characters through a dungeon without fighting when you're forced to use them. Even then though, the game itself isn't too hard anyway, and like I said, by the time you hit your mid 30's for levels most characters can hold their own, especially in regular battles so don't worry too much about leveling everyone. I don't know what it would take for characters to hold their own in the Dragon's Den in the GBA version though, as I've never gotten around to playing all the way through that version.

Reply With Quote
04-28-2008, 04:18 PM
  #6 (permalink)  
Old
Crossblades's Avatar
Crossblades Crossblades is offline
CGI Kain supporter!! =)
 
Join Date: Mar 2005
Location: North Bergen, NJ
Default

Originally Bespoken by Vivi22 View Post
I don't know what it would take for characters to hold their own in the Dragon's Den in the GBA version though, as I've never gotten around to playing all the way through that version.
I did the entire dungeon with characters level range from 50-60. The dragons there are really tough

Reply With Quote
04-28-2008, 06:06 PM
  #7 (permalink)  
Old
Wolf Kanno's Avatar
Wolf Kanno Wolf Kanno is online now
Les Enfants Terribles
 
Join Date: Oct 2006
Location: In a Cardboard Box...
Default

If you're worried about magic for your party, remember that all though most of them can learn magic, only a few are really talented at it to start off (the esper system can fix this issue) Terra, Celes, Edgar, Mog, Stago, and Relm all have natural talent for magic. Teach healing spells to everyone but if you're worried about grinding focus on these character when it comes to teaching support and offensive spells.

As the game progresses you start to to get espers that teach low level magic fairly quickly so its not too difficult to teach everyone, but in my experience, half the cast really doesn't need it.Mog, Cyan, Edgar, Sabin, and Setzer can easily hold their own without magic.

Reply With Quote
04-28-2008, 06:50 PM
  #8 (permalink)  
Old
Flying Mullet's Avatar
Flying Mullet Flying Mullet is offline
Site Staff
Cid's Knight
110% Awesomesauce
 
Join Date: Apr 2003
Location: Finding my monkey cage exit strategy
Default

Every character doesn't need every spell. A few of the major ones, like Ultima, Cure3, Quick, Life2 and Life3 are nice to have. Other than those, you can teach specific spells to specific members and probably get by just fine.

Reply With Quote
04-28-2008, 08:31 PM
Post New Thread  Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT +1. The time now is 04:06 AM.

Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.0.0
Copyright ©2000 - 2007, Eyes on Final Fantasy.
Sean Robinson Design


1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63