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| If you only level up 4 characters, you risk having problems in the dungeons that use 2 or more parties in the World of Balance, like the Phoenix Cave and Kefka's Tower, and the Dragons' Den in the GBA version. You'll have 4 characters that have high levels, and the rest of the characters risk dying a lot against the stronger monsters.
04-27-2008, 11:41 PM
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| If there's a character or two you absolutely hate, you can get away with not leveling up those two. You get 14 characters if you don't screw anything up, and the most you use at one time is 12. I find that to be one of the most fun aspects of the game-- keeping my party as level as possible. I always take my weakest characters so they can get the experience, then when one of them surpasses the people on the sidelines, swap that character out for a weaker one. That makes you use lots of different party combinations and you never have the same party for the same task in replays, except of course for where your party is determined for you.
04-28-2008, 12:59 AM
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| Teaching spells is easy enough if you fight in the desert east of the opera house in the world of ruin, so focus on the main ones like the cure and life spells, Osmose, and some of the higher level black magic spells. At most you'd have to level secondary characters to the mid 30's. As long as they have decent spells at that point (and sometimes even if they don't) they can hold their own against pretty much anything with one or two of your main characters mixed in with them. Slapping the moogle charm on Mog can also get weaker characters through a dungeon without fighting when you're forced to use them. Even then though, the game itself isn't too hard anyway, and like I said, by the time you hit your mid 30's for levels most characters can hold their own, especially in regular battles so don't worry too much about leveling everyone. I don't know what it would take for characters to hold their own in the Dragon's Den in the GBA version though, as I've never gotten around to playing all the way through that version.
04-28-2008, 04:18 PM
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I did the entire dungeon with characters level range from 50-60. The dragons there are really tough
04-28-2008, 06:06 PM
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| If you're worried about magic for your party, remember that all though most of them can learn magic, only a few are really talented at it to start off (the esper system can fix this issue) Terra, Celes, Edgar, Mog, Stago, and Relm all have natural talent for magic. Teach healing spells to everyone but if you're worried about grinding focus on these character when it comes to teaching support and offensive spells. As the game progresses you start to to get espers that teach low level magic fairly quickly so its not too difficult to teach everyone, but in my experience, half the cast really doesn't need it.Mog, Cyan, Edgar, Sabin, and Setzer can easily hold their own without magic. ![]()
04-28-2008, 06:50 PM
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| Every character doesn't need every spell. A few of the major ones, like Ultima, Cure3, Quick, Life2 and Life3 are nice to have. Other than those, you can teach specific spells to specific members and probably get by just fine.
04-28-2008, 08:31 PM
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