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#1 I'd like to think this thread is justifiable for the title alone. Although Gogo isn't a terribly popular character to use for the rather dodgy stats, I always use them for the dungeons when your party splits into two/three (the GBA extra dungeon, Phoenix Cave and Kefka's Tower) because I find the flexibility to be really useful. What skills do you set Gogo up with when you use him though? I like to have another Tools user and another Blitz user is always handy. Which leaves one slot that I'll usually just leave as magic. Though sometimes I'll put Blue Magic in there. What about you? Or do you simply never use Gogo? In which case, shame on you. |
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| Administrator | People who pass over characters like Gogo because of stats are missing out on good times. FFVI is an easy enough game without meticulous min-maxing, anyway. Tools and Blitz are my favorite unique commands in the game, so I usually give him at least one of those. And there's no going wrong with Magic, of course. |
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| | I agree with everything in this post. Everything. |
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| | It all depends on what party I use him in and what is needed most at the time. Sometimes I'll put him in with my uber party of Sabin, Edgar and Cyan... so Gogo will become the healer/supporter. This typically means he gets magic, runic, and Lore. Lore has some awesome support spells, Runic can help absorb some magic, and well, magic is magic. Of course, if he's not in that party, he almost always has either tools or blitz, or Swd Tech if the equips fit it. And ALWAYS Magic. THE JACKAL |
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