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Flying Mullet
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I think that article was written to try and find something wrong with 10 games that the gaming industry and most gamers tend to view as ground-breaking or cutting edge in gaming (at the time of their release).
Old 02-07-2007, 05:11 PM
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Kenshin IV
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Originally Posted by Bunny ^
Originally Posted by Kenshin IV ^
I love how the main two people arguing here each bashed the two best games in the series in Six and Seven. Such worthwile opinions we have here.

Where's that retard running picture when I need it?
I don't like Final Fantasy VII and I have made a point of it to not keep that a secret. Most popular does not equal best.
Originally Posted by Kenshin IV ^
Such worthwile opinions we have here.
Old 02-07-2007, 06:49 PM
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Wolf Kanno
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Originally Posted by Siegfried ^
Is this you??? Seriously, is it?
http://they.misled.us/archives/318
Sounds like you

This article seems to written by someone who was just trying to draw attention to themselves. His reasonings for hating most of these games are fairly weak. It almost seems like he was trying to convince himself rather than others.

Also, for the love of god people, let's not devolve this into a debate between FFVI and FFVII. This is about how FFVI compares to the series as a whole not just to FFVII.
Old 02-07-2007, 07:34 PM
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Tsukasa
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FF7 didnt have any non-endgame ridiculously tricky bosses either.

FFVI IMO has a better formed story :3
Old 02-09-2007, 10:09 AM
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The first time I had a chance to play Final Fantasy VI was the Anthology port for PSX. To be honest, I didn't find it too appealing. Part of the reason probably lies in the fact that I had already played VII and VIII, and was pretty used to the whole formula by that point. So in that respect, VI wasn't anything particularly innovative to me. I did invest the time to complete the game start to finish, though, and felt pretty disappointed with it overall as a result. Most of the time, the plot couldn't hold my attention very well, and there were parts of the game which I found so tedious (not necessarily in terms of difficulty) that I would stop playing for weeks at a time. I suppose my biggest complaint is Kefka. Kefka was just... Kefka. He's not the type of villian I could take seriously. Some of the characters had a pretty decent sense of background, and all of that blended together to make a fair enough story in itself. But trying to wrap it all together with the Nihilistic rampage of a "clown-experiment-thing" seems like a creative cop-out.

On a side-note, what was up with that octopus? It had to appear during the most inappropriate moments and completely side-track me from the main plot. I really hate that thing with a passion, and wish that the developers never tried to implement it. It somewhat sadens me that it was even deemed worthy of a cameo appearance in Dawn of Souls.
Old 02-09-2007, 10:39 AM
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Originally Posted by Frostwake ^
I recently replayed FFVI and Im gonna have to go against the tide and say its one of the worse FFs out of the first 9 (never played X and above)

First FFVI IS A JOKE when it comes to difficulty.. I kept waiting for the moment something would actually challenge me, WITHOUT EVER stopping to level.. And Im not that good of a player or anything, its just that character damage in this game is WAY TOO HIGH...
At the start you have Edgar's Auto crossbow which paired with atlas armlet obliterates anything... a little later you get flash.. not to mention on how overpowered Gau is when you have all the useful rages..
Then you get Spells lvl 2 (fire, ice, bolt) etc.. I remember when I reached Atma at the floating continent... I thought "hey a WEAPON, this should be tough" what a joke! morphed terra + bolt 2 = 5 K damage every turn at lvl 20...who needs vanish + doom tricks when the game is so easy anyway?

Second, the game as way too many playable characters, and you could say "the more the better because there will always be someone who pleases you" but I hate it, its just messy.. you never have time to explore a character deeply, because as soon as youre getting attached to that character, 2 more come in and your loved one gets removed out of the party.. ugh..

Third, whats with every character having equal stats and being able to share most equipment? So many characters and nothing to make them special.. except for...

Fourth, SKILLS... did anyone notice you can and probably WILL go through the whole game without using the "fight" command once? Except for the very beginning with Terra of course.. Since every character has magic and magic is much more powerful until very late in the game (and ultima still owns then)... WHY are skills free? Edgar, Cyan and Sabin will NEVER use the fight command, because they can just spam whatever skill you want to without mp charge or anything.. its broken

Fifth, the plot, to FF standards, sucks! Sure, its better than the plot from FF 1 but other than that... its 100% predictable and ... whats up with the part at thamasa when Kefka suddenly comes in and starts killing espers left and right? So he suddenly went from a random dude to some invincible killing machine? Lame

For those too lazy to read, cliffs

1 - Too easy
2 and 3 - Too many (useless and pointless) characters
4 - Broken skills
5 - Mediocre plot and worse excuse for a villain ever

And where are the monster HP super bosses? Right, there arent any

About the only thing I liked from this game was the romance between Locke and Celes, and thats because both are cool
I was thinking I'd simply quote you and let your stupidity stand on its own. I had thought that really, having to endure your own criticisms would be enough for you to go silently away, suddenly understanding what a moron you've been. Yet... as is the case with most members of humanity, it wasn't enough for you to stand silent, and it definately wasn't enough for you to get the picture that maybe you lost the fight before you started it when every FFVI fan bit you.

So let's get out of the way what NEEDS to be said about your comments before I tear you apart in my personal fashion.

You say the game is 100% predictable and yet you never saw Kefka becoming the main villain. Dood. Why the hell did you think they were building him up so much? Didn't you notice he kinda' went out of his way to be a total smurfface, and you had to fight him repeatedly across the game? He had FF main villain written all over him, and you child, missed it. So for starters, you've failed Observation.

The Atma Weapon... yes, this fight is pretty easy-both times you fight it, in fact. Am I to understand that fights with Weapons are supposed to be hard? None of the weapon fights in the series are 'hard'-but they are generally longer and involve higher amounts of damage. However, what you've done here is judge one game against other games that have similar characteristics and the same title. This is valid in games like Mega Man, but even those games are different enough to be judged on their own merits. You made an assumption, and had certain expectations tied to it. So next, you've failed Open Mindedness.

...my god, I didn't think it was possible, but you failed Observation twice... Did you PLAY FFVIII!? That game has broken skills. The skills in FFVI are balanced within that environment. I'm sorry your party was 1 million times more capable than that group of losers from FFIV-get over it.

Game has too many characters? Can a game really have too many characters? A game can definitely not have enough characters. Gogo is tacked on, sure. Umaro as well. As I understand, they were added in because characters like that were expected in the series because of FFIII and FFV. I hate fanboy expectations of certain bits of crap as much as I'd expect most people to, but honestly... that's a weak complaint. If there's too many characters... DON'T USE THEM ALL! ZOMG, problem solved. You fail at Self-Control.

And we come to difficulty. Y'know, the game is pretty tame difficulty wise by both todays and yesterdays standards. And this is the only thing I'm not going to up and up blast you for because difficulty in a game is raging discussion within all of gamerdom. Should games be easier to accommodate more people, or should they be harder for diehards? This is a much more complex topic then should have been addressed in your bitch thread.

Finally, the piece that I have to say to you as a gamer to a gamer. I don't go into your fanboy fetish forum and start throwing down how much this object of your fanboy affection sucks. I do not do this because I'm not a total smurfface. You should consider not doing it yourself. When you start fights, you better finish them-and sometimes that means saying you're wrong. Sometimes the other party will say it, but when you start stuff on their home turf, you're in the wrong whether you are or aren't.

There's a very real possibility I will get banned for this post. And I accept that. And y'know what? I wouldn't have said it had someone not illicited that sort of response. So if I get banned for saying what needed to be said, do understand something. It was worth it.
Old 02-09-2007, 07:27 PM
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Grendal
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Guys, can we refrain from attacking the topic-starter? He was merely sharing his opinion. If that doesn't settle well with anyone, then the best route to address it would be to explain why you disagree with his points -- not flat-out call him an idiot simply because you don't agree with / don't like the tone of his post.
Old 02-09-2007, 07:33 PM
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LazarCotoron
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Attack him?

You misunderstand here. An explanation of simple psychology is in order.

You see, he attacked something that collectively we like. We like it so much we have a chatting area devoted to it, where we share how cool the thing is. This cretin has decided to devalue this thing that we like. In turn, this devalues us.

It is indirectly a personal attack, and consequently, when bitten, creatures bite back.

Or to put it even more simply... If you throw a punch, don't whine when you get punched back.
Old 02-09-2007, 07:48 PM
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