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| Site Staff Cid's Knight |
#9 Alright, I'll bite... I like the fact that you can focus on the story and exploration aspect without having to micro-manage your characters to ensure that you will survive the next battle. With so many games out there where you have to level grind to survive to the next area, this game was/is a breath of fresh air. I like the fact that this game doesn't spoon-feed you everything about a character, ala FFVII and FFVIII. I enjoy that I can use my imagination to fill in any holes in each character's back story and personality. It makes them more personable and it gives them more of an emotional attachment, rather than games like FFVII and FFVIII where everything is laid out in black-and-white and numbs you with too much detail. Why is this bad? Half of the games in the FF series have very little differentiation in character stats. And not all characters can share equipment. There is a lot of unique equipment or equipment that is only usable by two or three characters. Anyways, I don't see how this makes for a bad game. So you didn't use "Fight", so why is that bad? Just because you never use the Fight command doesn't make it a bad game. I rarely use the Item command in battle in 99% of FF's, yet I don't hold that against the games. FFVI's battle system is set up a little differently that others, and it's refreshing, not lame. ![]() FFVI's plot excels for two major reasons: - NO PLOTHOLES. Unlike later FF's, there is no confusion at to what is going on. Yes, it might be somewhat simplistic, but that doesn't make for a bad game. I'd rather play a game with a simplistic plot over a convoluted one with several plotholes anytime. - It's an opera. I don't remember who pointed it out at this forum recently, but FFVI is styled after an opera. Obviously the opera scene makes sense, but when you look at the game from the standpoint of being a broadway production or an opera, it becomes that much more enjoyable. And to summarize, it appears that you either weren't paying attention when you played through the game or were looking for reasons to hate the game because all of your reasons to hate FFVI can be applied to any of the games in the FF series, including 9, which makes them generalizations of the FF series in general, and not FFVI specifically. |
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| | Didn't your teacher ever tell you to double check your work? Boooooooy howdy. Sabin, Edgar, Locke, Celes, Setzer, Shadow, Relm, Strago, Terra, Cyan, General Leo, and Kefka all have backstories to their characters. They may not be MASSIVELY in-depth, but they are in-depth enough that they shouldn't really bother any person at all ever. Hey look. The cast has all been named (with the exception of Mog, Umaro and Gogo). Gogo has an unknown past which I loved. Flying Mullet said it better, and in less words, than what I was going to say. |
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| | Difficulty is important in a game... and yeah... really important... but it's not the only thing u have to wait of a game... And FF6 is so easy!... u are ok on that!... is very very easy... but that doesn't mean it can't be good or maybe the best!
I could be talking about this for a lot of time... there are lots of great reasons to say Final Fanatasy 6 is the best or one of the best games ever!... maybe, u just could stop playing automathicaly or mechanicaly and start to see and appreciate games like the ART pieces that they really are. FF6 is one of the biggest marterpieces on his genre (the Games Art genre)... A masterpiece in sound/music, in graphic art, in character and story design, in programming, and in development. !! PS: Of course that i say FF6 is so great how i said, that doesn't mean that i'm underestimating the other games, all games are great... and... we are so away of the time when games were just a computer program (70's and part of the 80's they were just some piece of programing code), now they are really art. ------- Edit: "Why do you build knowing destruction is inevitable...??? Why do you yearn live knowing all things must die???" This game is philosophicaly a piece of art too!... just look at the Atma speech, and the Kefka words at the beggining of the final battle... Some concepts of this game really reminds me of Kafka (of course!)... and reminds me about Nietzsche too... Last edited by Zeromus; 02-05-2007 at 11:01 PM. |
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| | Your argument is very weak. Every game has flaws, and the flaws that you pointed out, (the ones that are actually correct based on facts) there aren't enough or the aren't major enough to actually make a big difference in how great the game is. For example, you're right, it is a little too easy, but it doesn't make it that bad. And yes, there were a lot of characters, but they all did have points in the game and back stories to them, excluding Umaro. The only thing I really see in your argument that would make a huge difference on the greatness of the game would be storyline and plot. Predictability is something unavoidable; in almost every story, there will be at least one part that you could probably predict, most likely not 100% like you said. And by the way, Kefka was totally not a "random dude." You saw him in many parts of the story even before he became the main villain. Unless you have some other definition for "random dude." After all, everyone who joins your party are all "random dudes" as well. You pretty much said almost nothing about the story except it being predictable in some parts. Honestly, go back and replay FFVI again, and come up with a better argument. |
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| | Kefka's Last Name ;) I actually never thought about it like that while playing the game. It makes me appreciate the game even more, because that is very different from the other RPGs I have played. |
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| | Please don't tell me you found it easier then FFVIII, that game can be beaten by a monkey. In this game it was necassary to try a bit. Most of the characters have very well done backstories, if you are willing to give the game a chance you'd see that. I don't totally understand what you ment here. I think you were trying to say that the fight command was pointless. I would like to point out that is wrong, build up a characters strength, give him Atma Weapon and the Ragnarok, have his relics be Offering and Genji Glove, have him use Quick on his first turn and, well, you attack 16 times in a row and instantly kill any enemy in the game. Well for the most part something like this is an opinion. But if you are looking at the facts... A. Most characters in the game have an extensive backstory and develop as characters, (I.E. Locke, you find about his backstory, and how he loved whatsherface, you can see that dictate his current actions, and how he develops and overcomes his past love) B. The villian is very well done. He has a backstory which coexists with the game well, he acomplishes alot throught the game and yeah. Thats the stupidest thing I've ever heard.... IN THE FIRST 6 GAMES THERE WHERE NO HP SUPER BOSSES!!!!!!! Back then the made the bosses difficult without needing 90 bigilion HP, why? Because they actually made it so your characters weren't gods (unless you were smart of course). Ruby Weapon, Emerald Weapon, Omega Weapon, and Nemesis are all tributes to how awful the boss concepts where in 7,8, and 10. The characters became too strong too easily and the only way the could combat that was making the enemy bosses have redicoulusly stupid HP stats (Not to mention they where all incredibly easy.) |
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