![]() |
| | >>> Click
here to download Final Fantasy Ringtones |
| |
#9 For the sake of mastering all of the available classes, yes, they are useful. Having the option to use a variety of skills and try out different strategies is always a good thing. But they are pretty optional and don't really add a whole lot of anything else. |
| | |
| |
| | the necromancer definetly seems worth using and the gladiator seems very powerful. i have yet to see a great use for the oracle. other than killing your party, what does it do? does it have attacks that dont kill you or ways to absorb damage from the attacks by equipping the right items? and cannoneer certainly doesn't seem a bad class. |
| | |
| |
Are you trying to say the new Jobs aren't worth using, or just that they aren't overpowered? The latter is actually a good thing if the Jobs are well balanced. |
| | |
| | They aren't really over or underpowered, they just have very few things that warrants choosing them over a different job. If you want damage dealing, none of the new jobs can even touch Rapidfire+dualwield. If you want support, none of the new jobs are close to dualcast+white or time+white. Until you have a few jobs mastered, I suppose gladiator would be good on its own, maybe cannoneer too. I never found a good use for oracles. However, chances are that you have quite a few jobs mastered at the time you get the extra jobs. The most useful abilities the new jobs offer are exp up and read ahead. The first boosts exp by 50%, the latter reduces enemy encounters by a lot. I haven't tried necromancer yet though, because I haven't even found it :p. |
| | |