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The Knights of the Round
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Default x-death strategy?

alright before i go through the n-zone can anyone just give me some tips on what jobs i should have mastered and what abilities on what character i should have..?
Old 11-06-2006, 04:25 AM
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Zeromus_X
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Master the Ninja class, for your fighter, X-Fight, and maybe Magic Sword level 6 if you want to make it hurt even more.

Someone who can cast White Magic (up to level 6), and at least be able to summon Golem.

A Time Mage with GilToss or Throw.

And maybe a Mime.

Everyone Bare with Ribbons, Angel Rings, and Red Shoes. Oh yeah.
Old 11-06-2006, 04:28 AM
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Martyr
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Not as much here as I thought...

Easiest Way to Beat FFV Final Boss (Possible SPOILERS!)

The bottom line would be Samurai, Mimic, BM, Caller, Dancer - For skills to crush X-Death in the particular ways stated.
Old 11-06-2006, 04:32 AM
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Jowy
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I just spammed Coin Toss a lot and healed when I needed to.
Old 11-06-2006, 05:36 AM
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boys from the dwarf
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just go in there and if you cant beat X-death, use the riduculous amounts of AP in the final floors to build your characters however you want.

what are your levels?

i beat the game with everyone at level 38-39 and had no real problems.

you should have at least two characters with a mastered physical job class like knight or dragoon. in fact. its useful to have everyone master a physical and a magical job class (Although i only had two characters with physical ones mastered.).

this way you can change your job class to bare and have everyone with high health, good weapons and useful magic.

i used a normal party for the dungeon but for the final boss himself i use 4 bare classes with summoning. 3 with qhite amgic and one with time magic.
Old 11-06-2006, 07:19 AM
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Shin Gouken
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Originally Posted by boys from the dwarf ^
just go in there and if you cant beat X-death, use the riduculous amounts of AP in the final floors to build your characters however you want.

what are your levels?

i beat the game with everyone at level 38-39 and had no real problems.

you should have at least two characters with a mastered physical job class like knight or dragoon. in fact. its useful to have everyone master a physical and a magical job class (Although i only had two characters with physical ones mastered.).

this way you can change your job class to bare and have everyone with high health, good weapons and useful magic.

i used a normal party for the dungeon but for the final boss himself i use 4 bare classes with summoning. 3 with qhite amgic and one with time magic.

Yis and mastering a Monk will give your Bare class about an extra 1000HP.

Having the blue magic command is useful IF you have Gaurdian. I would use attacks that target all of X-deaths segments.. Bahamut being the obvious choice, then adding Quick and/or mime to the mix.
Old 11-06-2006, 08:58 AM
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The Knights of the Round
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thank you all, im gonna go try and tackle him now!
Old 11-07-2006, 02:35 AM
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Bunny
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2 Freelancers
1 Summoner
1 Mime

Have the Freelancers with a mastery of Ninja, Ranger, and Gladiator. They will have the innate Dual Wield ability. Give them Rapid Shot and Long Reach, stick them in the back.

Summoner with a mastery of Red Mage. Equip him/her with a Gold Hairpin to cut magic cost down. Equip the Dualcast ability.

Mime will just sit there and Mime the Summoner. Maybe give them a mastery of White Magic so you can save yourself if you mess up.

Both Freelancers should just spam Rapid Shot. They should each down around 7500 - 10,000 damage each round. Summoner dual casts Bahamut. Mime copies Summoner. Combined they should do around 18,000 per round.

I took X-Death down in a round and a half. Neo ExDeath was gone in about three rounds.

One death. Ended the battle with all guys revived and with full health. Didn't even worry about anything.


Edit: Oops. Topic is a tad old. I'll just leave this here if anyone else needs help.
Old 11-21-2006, 01:42 AM
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